/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* This is a simple monster, doesn't do much */
/* Author: Goosestep                         */

inherit "inherit/monster";

void reset(status arg) {
  ::reset(arg);  /* Don't forget to call the inherited reset function */
  if(arg) return;
  set_name("bart");
  set_alt_name("bartender");
  set_level(10); 
  set_gender(1);  /* 1 == male, 2 == female */
  set_short("Bart the Bartender");
  set_long("This is Bart.\n"+
    "He owns and operates the establishment that you are standing in.\n");
  set_race("human");
}