/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* High Clerists Tower - hall3.c
 * Angel October 1993
 */

inherit "inherit/room2";

reset(arg) {
  if(arg) return;

  set_short("the hallway within the high clerists tower");
  set_long(
     "The white marble floor is highly polished, reflecting your gaze  \n"+
     "as you look down onto it. The air within here is cool and crisp, \n"+
     "exuding a feeling of peace and harmony. A few soft magical lights\n"+
     "light the ways throughout the clerists tower.\n");

  set_items(({
     "floor#marble#reflection",
          "You can see yourself in the reflection in the higly polished "+
          "marble floor",

     "light#lights#magical lights#magical light",
          "The soft magical lights line the hallways"
  }));

  set_weather(1, 1, 0);

  set_exits(({
     "room/city/cleric/sanctum3", "north",
     "room/city/cleric/hall2",    "west",
     "room/city/cleric/sanctum4", "east"
  }));
}