/* spell disease */ status cast_spell(object caster,object target,object prev,int time) { object deaf; if((int)caster->query_spell_dmg() == time && !present("Disease", target)) { write("You make "+ target->query_name() +" catch a disease!\n"); tell_object(target,"You start to sniff.\n"); move_object(clone_object("objects/disease"), target); } else { tell_room(environment(caster), "Nothing Happens...\n"); } destruct(this_object()); return 1; } /* Native Mode Move */ #include <move.h>