/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* spell disease */


status cast_spell(object caster,object target,object prev,int time) {
  object deaf;

  if((int)caster->query_spell_dmg() == time &&
    !present("Disease", target)) {
    write("You make "+ target->query_name() +" catch a disease!\n");
    tell_object(target,"You start to sniff.\n");
    move_object(clone_object("objects/disease"), target);
  }
  else {
    tell_room(environment(caster), "Nothing Happens...\n");
  }
  destruct(this_object());
  return 1;
}

/* Native Mode Move */

#include <move.h>