/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* general - spell armor bonus object */

inherit "inherit/base/base_obj";
inherit "inherit/timer";

int ac_bonus;

int set_ac_bonus(int i)  { return ac_bonus = i; }

int armour_class_bonus() { return ac_bonus;     }

void time_out() {
  ac_bonus = 0;
  tell_object(environment(),"The "+ query_name() +" fades...\n");
  if(environment()) environment()->recalc_ac();  
  ::time_out();
}

void dispel_magic() { time_out(); }

status drop(status quit) {
  if(quit) time_out();
  return 1;
}

status id(string str) {
  return str == "external"
      || str == "spell"
      || str == "spell armor"
      || ::id(str);
}

/* Native Mode Move */

#include <move.h>