/* +2 staff */ inherit "inherit/weapon"; void reset(status arg) { if(arg) return; set_name("staff"); /* weapon type as set_name() see guidelines */ set_short("Staff"); set_long("For a staff of this size, it is extraordinarily light.\n"); set_smell("It smells like walnut.\n"); set_value(3000); /* see guidelines for valid weight, value, wc */ set_weight(4); set_wc(14); set_enchanted(1); /* it is above normal guidelines for staff wc */ set_length(80); /* length in inches, for two weapon use */ set_type("crush"); /* set default weapon attack messages */ }