/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* +2 staff */

inherit "inherit/weapon";

void reset(status arg) {
  if(arg) return;
  set_name("staff");  /* weapon type as set_name() see guidelines */
  set_short("Staff");
  set_long("For a staff of this size, it is extraordinarily light.\n");
  set_smell("It smells like walnut.\n");
  set_value(3000);       /* see guidelines for valid weight, value, wc */
  set_weight(4);
  set_wc(14);
  set_enchanted(1);      /* it is above normal guidelines for staff wc */
  set_length(80);        /* length in inches, for two weapon use */
  set_type("crush");     /* set default weapon attack messages   */
}