/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  int i;

  reset_doors(arg);

  if(!present("guard")) {
    for(i=0; i<4; i++) {
      move_object(clone_object("room/city/monst/guard1"),this_object());
    }
  }
  load_door(({
     "file", "room/city/arena/arena1",
     "direction", "east gate",
     "long",
          "Great iron gates, leading into the colosseum.\n",
     "key id", "city key",
  }));
  load_door(({
   "file", "room/newbie/road1",
   "direction", "north gate",
   "key id", "city key",
   "long",
      "A huge set of large iron gates, standing about 30 feet tall.\n",
  }));

  if(arg) return;
  set_short("North gate");
  set_long(
     "\tNorth Gate.\n"+
     "Market street comes to an abrupt end here in the north part \n"+
     "of the city. The grand tempus colosseum can be seen against \n"+
     "the far east city wall. The North Gate of the city stands here \n"+
     "defending against any unwanted intruders.\n");
  set_items(({
     "colosseum",
          "The arena, where gladiators combat and train",
     "wall#city wall",
          "The east wall of the city that keep intruders out",
  }));
  set_weather(1,1,0);
  set_exits(({
     "room/city/main_st3", "south",
  }));
}