#include <mudlib.h> inherit ROOM; void reset(status arg) { int i; reset_doors(arg); if(!present("guard")) { for(i=0; i<4; i++) { move_object(clone_object("room/city/monst/guard1"),this_object()); } } load_door(({ "file", "room/city/arena/arena1", "direction", "east gate", "long", "Great iron gates, leading into the colosseum.\n", "key id", "city key", })); load_door(({ "file", "room/newbie/road1", "direction", "north gate", "key id", "city key", "long", "A huge set of large iron gates, standing about 30 feet tall.\n", })); if(arg) return; set_short("North gate"); set_long( "\tNorth Gate.\n"+ "Market street comes to an abrupt end here in the north part \n"+ "of the city. The grand tempus colosseum can be seen against \n"+ "the far east city wall. The North Gate of the city stands here \n"+ "defending against any unwanted intruders.\n"); set_items(({ "colosseum", "The arena, where gladiators combat and train", "wall#city wall", "The east wall of the city that keep intruders out", })); set_weather(1,1,0); set_exits(({ "room/city/main_st3", "south", })); }