/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/** shadow door **/

#define NAME "@@query_name:$this_player()$@@"


status shadow(mixed str, mixed alt_type) {
  int jumps, i;
  string file;

  if(!str || !(str == "door" || str == "monster")) {
    write("Usage: shadow door\n"+
          "       shadow monster\n");
    return 1;
  }
  if(!alt_type) alt_type = "illusion";
  jumps = (objectp(alt_type))
        ? (int)alt_type->query_cast_level() 
        : (int)call_other(this_player(),"query_"+alt_type);
  if(str == "door") {
    if(jumps > 30) jumps = 30;

    file = file_name(this_object());
    sscanf(file, "%s#%d", file, i);

    this_player()->load_spell(({
      "target",            this_player(),
      "name",              "Shadow Door",
      "sphere",            alt_type, 
      "cost",              11,
      "damage",            jumps,
      "level",             11, /* 10 + 5 no component - 4 cast time */
      "cast time",         2, 
      "spell object",      file,
      "casting msg",      "A door starts to appear in front of you.\n",
      "casting msg room", "A doors starts to form in front of "+NAME+".\n",
      "passive",
    }));
  }
  else if(str == "monster") {
    file = "skills/obj/sh_monster";
    this_player()->load_spell(({
      "target",            environment(this_player()),
      "name",              "Shadow Monster",
      "sphere",            alt_type, 
      "cost",              15,
      "damage",            jumps,
      "level",             15, /* 10 + 5 no component - 4 cast time */
      "cast time",         2, 
      "spell object",      file,
      "casting msg",      "An awesome monster starts to form in front of "+
                          "you.\n",
      "casting msg room", "An awesome monster starts to form in front of "+
                          NAME +".\n",
      "passive",
    }));
  }
  return 1;
}


status cast_spell(object caster,object target,object prev,int jumps) {
  int i;
  string file, *exits;

  file = (string)caster->query_current_room();
  while(++i < jumps) {
    exits = (string *)call_other(file, "query_all_exits");
    if(!exits) exits = (string *)call_other(file, "query_dest_dir");
    if(!exits) break;
    file = exits[(random(sizeof(exits))/2)*2];
  }
  tell_object(caster,"You step through a shadow door.\n");
  caster->move_player("through a dark door#"+ file);
  destruct(this_object());
  return 1;
}

status id(string str) { return (str == "spell"); }

/* Native Mode Move */

#include <move.h>