Shops ----- Shops around the universe of Sands of Time are individually unique, yet all shops will accept the same commands. These commands include: list <argument> Where the argument could be a variety of strings. For example, list weapons will list to you a report of the shop's current weapons supplies. The same, in turn, will occur with treasure and armour as arguments. The more specific you are, though, the more specific list you will receive. For examples, list swords will list all weapons in the store that are sword weapons. Similar commands will yield similar results. Experiment. buy <argument> Where the argument could be any item currently in the store. If there are multiple items in the store with similar names, you can specify exact items with its number. For example: buy sword 3. This command will cause you to purchase the third sword listed in the store's inventory. sell <item> This command will cause you to give upsaid item and in turn the store keeper will give you its approximate value in gold coins. Of course, the item must be in your inventory. Some items are magical and for fear of theft, the shop keeper quickly hides these high value and rare items away. You will not see these types of items in the stores inventory following a "list" command. value <item> The shop keeper will tell you about how much he or she is willing to give for the particular item you specify. As you advance and grow as a character, the amount of gold coins you are able to haggle away from the shop keeper will increase. browse <item> This command will report to you the description of the item and also, if it is a piece of armour, its condiition.