/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
           Do's and Don'ts.

As a creator you are expected to code. If you fail to do so
within a month of being granted your creatorship, then you
will be placed back into the player populace at the
approximate level you entered left it.

Your code should stick roughly to the guidelines set out by
the ADMIN. If it does not, then it will not be allowed to be
used by players. ELDERs approve code. Code must be approved by
them before it is allowed to go into use by players. Code that
is illegal will be commented out by ELDERs, or corrected
without notice. If it is a severe failure to comply with the
'docs' then you will be mailed and notified.

You are expected to involve yourself with players. Talk to
them, watch them fight. Enquire about their skills and spells.
Even have a beer with them once in a while. You are not
allowed to alter anything within the players skills, levels,
abilities, weapons, armour, killing or playing abilities
(which includes titles, alignments, etc). Anyone found doing
this will be INSTANTLY PLACED into the player populace.

You should not divulge information about the strengths of
monsters, or other items (such as weapons, armour, etc), or
information about quests, or special areas of players play, as
players have their own way of gathering such information about
these things. You may, however, if someone asks you about it,
give a 'vague' idea perhaps.

     > Rincewind asks: How much is my ac?
     > stat rincewind
     > Rincewind the Utter Newbie (Lawful Good)
       Wc: 3, Ac: 1, ...etc
     > Casti says: It could be better
     > Rincewind wears platemail
     > Rincewind asks: How about now?
     > Casti says: Much better Rincewind

Casti knows that wearing platemail means he is better
protected, without even using a stat. He could have said
'better than before', or tell him something he would/should
know himself like 'you still don't have much armour on.
perhaps you could do better with more?'

You should not use your privileges to annoy players or
creators. Nor should you use them to invade their privacy. If
someone wants to be left alone, then leave them alone.

Test characters are always helpful. But he should never be
allowed to be a higher level than other players currently
playing, nor should he be used by anyone else but yourself. If
you ask other players to help you test your code you may not
alter their stats, or current playing abilities. You may heal
them before and after. They may not, however, take unapproved
items into the general mudlib. They may keep any exp granted
to them by the test. If you accidentally kill them, then fix
their stats, and exp, if you can, and mail an ELDER or ADMIN
about it. If you can't fix it, ask someone who can.

If you 'dest' someone accidentally, and their equipment
disappears then please see to it that a higher security level
creator sees to this problem. If there are none, then see that
the player receives most of the items back. If you think that
the items are excessive for the player then explain that the
item is rare and that you cannot give it to him/her. He will
have to 'quest' and 'search' for it again.

Money problems are always a nightmare. NEVER give a player
back money that he has apparently lost. Explain that this is
simply not mud policy to do so.

				Angel, October 1993.