/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#ifndef COMPARE_H
#define COMPARE_H

/***************************************************************************/
/* compare two skills */

object *compare(string my_skill, string their_skill, object *compare) { 
  if(!my_skill || !their_skill) return ({}); 
  if(!compare) compare = all_inventory(environment());
  return filter_array(compare,"comp",this_object(),({my_skill,their_skill,}));
}

static status comp(object ob, string *skills) {
  int my_skill, their_skill;

  if(!ob || ob == this_player()) return 0;
  my_skill = (int)call_other(this_player(), "query_"+skills[0]) + 1; 
  their_skill = (int)call_other(ob, "query_"+skills[1]) + 1;
  if(random(my_skill) < random(their_skill)) return 1;
  return 0;
} 

#endif /* end COMPARE_H */