/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

static object alchemist;
void reset(status arg) {

  if(!present("alchemist")) {
    alchemist = clone_object("room/city/monst/alchemist");
    alchemist -> set_name("garion");
    alchemist -> set_short("Garion the alchemist");
    alchemist -> set_long(
     "Garion, although an old man, used to be a famous adventurer, and \n"+
     "a powerful fighter and wizard. He now puts his knowledge into    \n"+
     "brewing potions for young adventurers.\n");
    alchemist -> set_gender(1);
    alchemist -> set_race("human");
    alchemist -> set_owner("garion");
    alchemist -> set_alias("alchemist");
    alchemist -> load_chat(10,({ "Garion collects a few bottles.\n",
     "Garion labels a few potions.\n",
     "Garion sips a potion to test its strength.\n",
     "Garion cleans up the workshop.\n",
    }));
    alchemist -> load_a_chat(10,({ "Garion exclaims: Leave me alone!\n",
     "Garion cries out for help!\n",
     "Garion pleads with you.\n",
     "Garion bursts out crying.\n",
    }));
    alchemist -> set_brew(1);    
    alchemist -> set_potion_array(({ "cure light wounds",
          "cure serious wounds", "slow poison", "cure disease",
          "resist fire", "resist lightning",
    }));

    alchemist -> set_level(15);
    alchemist -> set_wc(20);
    alchemist -> set_ac(12);
    alchemist -> set_hp(1000);
    alchemist -> add_money(100 + random(1000));
    move_object(alchemist, this_object());
  }       


  reset_doors(arg);
  load_door(({
     "file", "room/city/market2",
     "direction", "east door",
     "key id", "city key",
     "long",
          "A tall red door with a tiny peek hole in the center.\n",
  }));

  if(arg) return;
  set_short("The Alchemist's Shop");
  set_long(
     "This small room feels stuffy and cramped. There are thousands \n"+
     "of bottles, jars and potions with strange colourful liquids   \n"+
     "stacked in rows along tall shelves which cover the four walls \n"+
     "of this tiny room, making it feel even smaller. There is a    \n"+
     "small gold plaque on a counter at the far end of the room.    \n");

  set_items(({
     "plaque#sign",
          "Perhaps you could read it?",
     "bottle#bottles",
          "Some are tall and thin, and some are coloured",
     "jar#jars",
          "Most of the glassware on the shelves are jars of many \n"+
          "different sizes and colours, containing strange and   \n"+
          "bubbling liquids",
     "potion#potions",
          "They are obviously the alchemists specialty, as some have \n"+
          "prices and labels on them",
     "prices#price#label#labels",
          "Perhaps you should read the plaque to get an idea of what\n"+
          "the alchemist sells?",
  }));

  set_smell("The room is full of strange and exotic smells.\n");
  set_weather(2,1,0);
  set_exits(({
     "room/city/main_st3", "north",
     "room/city/market3",  "south",
  }));
}

void init() {
  ::init();
  add_action("read", "read");
}

status read(string str) {
  string tmp1, tmp2;
  if(sscanf(str, "%splaque%s", tmp1, tmp2)) {
    write(
     "Potions for Sale          Cost    \n"+
     "----------------        --------  \n"+
     "Cure Light Wounds.......8 silver  \n"+
     "Cure Serious Wounds.....2 gold    \n"+
     "Cure Disease...........14 silver  \n"+
     "Slow Poison.............6 silver  \n"+
     "Resist Fire............18 silver  \n"+
     "Resist Lightning.......18 silver  \n"+
     "\nUsage: brew <potion name >\n");

    say(this_player()->query_name()+" reads the plaque on the counter.\n",
          this_player());
    return 1;
  }
  return 0;
}