/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <master.cfg>
#include <udp.h>

int udp_who(mapping data) {
    INETD->send_udp(data[NAME], ([
     REQUEST: REPLY,
     RECIPIENT: data[SENDER],
     ID: data[ID],
	DATA: (string)PLAYER->who(),
    ]) );
	return 1;
}

string test_data() {
  return (string)PLAYER->who();
}

void who(string mud) {
  if(!MASTER->valid_player_call(previous_object())) return;
  if(INETD->send_udp(mud,
            ([ REQUEST: "who",
               SENDER:  (string)this_player()->query_name(1),
            ]), 1))
    write("Who Request Sent.\n");
}