/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* scare spell */

status scare(mixed target, mixed alt_type) {
  int level, i;
  string file;

  if(!alt_type) alt_type = "charm";
  level = (objectp(alt_type))
       ? (int)alt_type->query_cast_level()
       : (int)this_player()->query(alt_type);

  file = file_name(this_object());
  sscanf(file,"%s#%d",file,i);

  this_player()->load_spell(({
  "target",            target,
  "name",              "Scare",
  "sphere",            alt_type, 
  "cost",              14,
  "damage",            level,
  "immune",            "fear",
  "level",             14,
  "cast time",         2,
  "spell object",      file,
  "casting msg",       "You start to feel scared!\n",
  "casting msg room",  "You start to feel scared!\n",

/* other spell options...
  "area",
  "msg target",        0,
  "msg room",          0,
  "msg caster",        0,
  "passive",
  "component",         0,
 */
  }));
  return 1;
}

/***********************************************************************/
/* when cloned to target */


status cast_spell(object caster,object target,object prev,int dmg) {
  if((int)caster->query_spell_dmg() == dmg) {
    target->random_move();
  }
  else {
    tell_room(environment(target),"Nothing Happens....\n");
  }
  destruct(this_object());
  return 1;
}

status id(string str) {
  return str == "spell";
}

/* Native Mode Move */

#include <move.h>