/* scare spell */ status scare(mixed target, mixed alt_type) { int level, i; string file; if(!alt_type) alt_type = "charm"; level = (objectp(alt_type)) ? (int)alt_type->query_cast_level() : (int)this_player()->query(alt_type); file = file_name(this_object()); sscanf(file,"%s#%d",file,i); this_player()->load_spell(({ "target", target, "name", "Scare", "sphere", alt_type, "cost", 14, "damage", level, "immune", "fear", "level", 14, "cast time", 2, "spell object", file, "casting msg", "You start to feel scared!\n", "casting msg room", "You start to feel scared!\n", /* other spell options... "area", "msg target", 0, "msg room", 0, "msg caster", 0, "passive", "component", 0, */ })); return 1; } /***********************************************************************/ /* when cloned to target */ status cast_spell(object caster,object target,object prev,int dmg) { if((int)caster->query_spell_dmg() == dmg) { target->random_move(); } else { tell_room(environment(target),"Nothing Happens....\n"); } destruct(this_object()); return 1; } status id(string str) { return str == "spell"; } /* Native Mode Move */ #include <move.h>