/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* stoneskin spell */

inherit "obj/shadows/shadow";

object who;
int counter;


void stoneskin(object ob, int i) {
  who = ob;
  counter = i;
  shadow_object(who);
}

int hit_player(int i) {
  if(--counter > 0) {
    i = 0;
  }
  else {
    tell_object(who, "Your stoneskin spell fades....\n");
    destruct(this_object());
  }
  return (int)who->hit_player(i);
}

object query_stoneskin_object() { return this_object(); }