/* Thief tunnel1 */ #include <mudlib.h> inherit ROOM; void reset(status arg) { reset_doors(arg); load_door(({ "direction", "trap door", "file", "room/city/pub/pub", "long", "A trap door in the ceiling.\n", "key id", "city key", })); if(arg) return; set_short("A dark damp tunnel beneath the city"); set_long( "Water drips down the walls in this small round tunnel \n"+ "that meanders it ways around underneath the city above.\n"); set_exits(({ "room/city/pub/pub", "up", "room/city/thief/tunnel2", "east" })); set_weather(0, 1, 0); set_listen("You hear the dripping of water off the walls..."); set_smell("The air about you smells damp and musty..."); }