/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
               -=[ LPC Basics ]=-


Control statements:

     LPC has control statements the same as C. These include;
     if-else, switch, for-loop, while-loop, and the loop
     controls break, and continue; and the function control
     return.



               -=[ Selection statements ]=-


     LPC supports two selection statements: if, and switch.

if:

     if(expression) {
       statement1;
     }
     else {
       statement2;
     }

     The conditional expression can be anything. C only     
evaluates 'expression' as false if it is 0. LPC allows an   
if-else-if ladder.

     if(expression1) {
       statement1;
     }
     else if(expression2) {
       statement2;
     }
     else {
       statement3;
     }



Example:

     /* write the players inventory, if this_player() is a  
        wiz, then show invisible objects */

     #define WIZ 21

     void inventory(object player) {
       object *inv;
       int i;
     
       inv = all_inventory(player);
       for(i = 0; i < sizeof(inv); i++) {
         if(inv[i]->short()) {
           write((string)inv[i]->short()+"\n");
         }
         else if(this_player()->query_level() >= WIZ) {
           write("*"+file_name(inv[i])+"\n");
         }
       }
     }


 
'Switch' used for selection: 

     switch(expression) {
       case constant1:
         statement1;
       break;
       case constant2:
         statement2;
       break;
       case constant3:
         statement3;
       break;
       default:
         statementdefault;
     } 

     Switch is a multi-branch selection statement. If there is
     a match between the expression and 'constant'. It will      
     execute the statement. If there is a default it will do     
     the default statement if there are no other matches.




               -=[  Iteration statements ]=- 

     The main iteration statements used are the while, and for
     loops.

for:

     for(initalization;condition;increment) {
       statement;
     }

while:

     while(expression) {
       statement;
     }

     Note: Unlike programmes compiled on your own machine, LPC
     will only allow evaluations of about 50 loops. After this
     you will get Too Long Evaluation errors. I think this was
     design so that you didn't get infinite loops, or long  
     evaluations that lag, or crash the mud.


                        
Jump statements:

return:

     return expression; 

     return causes the function to jump out of the current       
function (routine). It may or may not have an expression.

break:

     break;

     terminates the loop that the break is currently in.

continue:

     continue;

     continue forces the next iteration of a loop skipping       
code that follows it.

Operators:

     Operators allow processing of variables, and functions.

     Operator       Action   

assignment:
               
       =         assign to rvalue, lvalue   

arithmatic:

       -         subtraction, unary minus
       +         addition, add strings
       *         multiplication
       /         (integer) division
       %         modulus division
       --        decrement
       ++        increment
       -=        x -= 5; is equivelant to x = x - 5;
       +=        x += 5; is equivalent to x = x + 5;

relational:

       >         greater than
       >=        greater than or equal to
       <         less than
       <=        less than or equal to
       ==        equal to
       !=        not equal to

logical:

       &&        AND
       ||        OR
       !         NOT

ternary:

      variable = (expr1) ? expr2 : expr3;
   
      is equivalent to,
        if(expr1) 
          variable = expr2;
        else
          variable = expr3; 

     Example:
       void set_msgin(string str) { msgin = (str) ? str                                                  
                                                  : "arrives";
       } 

Misc:

     ->    arrow, "object -> fn()" is equivalent to  
                  "call_other(object,"fn")"
     []    square bracket, s[4], 5th element of array s

     ::    scope symbol, call the function directly from the  
           inherited object.

           Example:

           void init() {
             ::init();
             add_action("jump","jump");
           }