/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit CONTAINER;


void reset(status arg) {
  if(arg) return;
  set_name("chest");
  set_short("Chest");
  set_long("A chest that seems to be of a high value.\n"+
           "It has a small catch at the top of the chest.\n");
  set_value(200);  set_weight(8);
  set_max_weight(18);
  set_lock_id("catch");
  set_lock_desc("The catch is surrounded by an ornate design.\n");
  set_key_id("round key");
  set_locked(0);
  set_closed(1);
  set_trap_id("needle");
  set_trap_desc("The needle trap has been set off already.\n");
  set_trapped(0);
}


status search_ob(string str) {
  if(str == query_name()) {
    write("You spy a small needle trap!\n");
    return 1;
  }
  return 0;
}