#include <mudlib.h> inherit ROOM; void reset(status arg) { reset_doors(arg); load_door(({ "file", "room/city/garden/n_gate", "direction", "north gate", "long", "A grand old iron lattice gate that leads out of the city gardens.\n", "key id", "city key", })); if(arg) return; set_short("the city garden"); set_long( "The leaves dance and swirl around your feet as you stand before \n"+ "the north gate of the city gardens. Here, amid the ever blooming \n"+ "fragrant flowers adventurers come to seek peace and tranquility. \n"); set_day_desc( "The sunlight beams down on you from on high, peeking through the \n"+ "white fluffy clouds.\n"); set_night_desc( "The moon stares down at you as dark sinister clouds pass by.\n"); set_listen("The wind rustles in the gum trees around you.\n"); set_smell("The flowers of the mallee shrubs smell heavenly.\n"); set_items(({ "shrub#flower#flowers", "Around the sides of the cobblestone path stand a gippsland \n"+ "mallee; a native australian eucalypt shrub, with creamy \n"+ "fringed flowers. All eucalypt flowers consist of masses \n"+ "of staemens and barely visible petals", })); set_day_items(({ "sunlight#sun#light", "Do you want to go blind?", "cloud#clouds", "They are white and fluffy. One reminds you of a big kangaroo", })); set_night_items(({ "moon", "A white barron moon", "cloud#clouds", "They look dark and sinister...and very spooky", })); set_exits(({ "room/city/garden/garden5", "south", "room/city/garden/garden9", "east", "room/city/garden/garden7", "west", })); set_weather(1,4,0); }