/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* limited wish */

status limited(string str, mixed alt_type) {
  string arg;
  mixed *loaded_spell;
  int level, i;

  if(!str || sscanf(str,"wish %s", str) != 1) {
    write("limited wish <spell>?\n");
    return 1;
  }
  if(!alt_type) alt_type = "conjuration";
  level = (objectp(alt_type))
        ? (int)alt_type->query_cast_level()
        : (int)call_other(this_player(),"query_"+ alt_type);

  if(level < 14) {
    write("You are not knowledgable enough to cast limited wish.\n");
    return 1;
  }
  sscanf(str,"%s %s", str, arg);
  loaded_spell = (mixed *)clone_object("obj/shadows/get_spell")
                 ->get_spell(str,arg,alt_type);
  if(!sizeof(loaded_spell)) {
    write("Limited wish cannot do such a spell.\n");
    return 1;
  }

  /* check spell level */

  if((i = member_array("level", loaded_spell)) != -1 
  || (i = member_array("spell level", loaded_spell)) != -1) {
    level = loaded_spell[i+1];
  } 


  /* change the name */

  if((i = member_array("name", loaded_spell)) != -1 
  || (i = member_array("spellname", loaded_spell)) != -1) {
    if(level > 10) {
      write(capitalize(loaded_spell[i+1]) 
            +" is too powerful for a limited wish.\n");
      return 1;
    }
    loaded_spell[i+1] = "Limited Wish "+ loaded_spell[i+1];
  } 
  else {
    if(level > 10) {
      write(capitalize(str) +" is too powerful for Limited wish.\n");
      return 1;
    }
    loaded_spell += ({ "name", "Limited Wish "+ str, });
  }

  
  /* change cost */

  if((i = member_array("cost", loaded_spell)) == -1) {
    loaded_spell += ({ "cost", 5, });
  }
  else {
    loaded_spell[i+1] += 5;
  }
  this_player()->load_spell(loaded_spell);
  return 1;
}

/* Native Mode Move */

#include <move.h>