#include <mudlib.h> inherit ROOM; void reset(status arg) { object obj; if(!present("koala")) { obj = clone_object("room/city/garden/monst/koala"); move_object(obj,this_object()); } if(arg) return; set_weather(1,3,0); set_short("a tree"); set_long( "From the dizzy heights of the gum tree the ground below seems \n"+ "a dangeous place, compared to the warmth and protection of the\n"+ "leaves here. The tree trunk is a strange grey, almost white and\n"+ "the leaves a strange sweet smell.\n"); set_smell("The gum leaves smell of eucalyptuse.\n"); set_exits(({ "room/city/garden/tree2", "up", "room/city/garden/garden7", "down", })); } void init() { ::init(); add_action("down", "down"); } status down() { if((string)this_player()->query_name() == "koala") return 1; return 0; }