/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

void reset(status arg) {
  if(arg) return;

  set_short("the basement of the council of high magic");
  set_long(
     "A long spiral staircase of black iron extends downward  \n"+
     "into the darkness below. A dark silence fills the air   \n"+
     "here.\n");
  set_items(({
     "stairs#staircase",
          "A stairwell of cold black iron, descending downward",
     "walls#wall",
          "The walls are of a cold grey stone, possibly made by magical means",
     "stone",
          "No dwarf chiselled this stone",
  }));
  set_listen("You hear nothing...\n");
  set_smell("The air here is damp and stuffy.\n");
  set_exits(({
     "room/city/mage/gfloor1", "up",
     "room/city/mage/bfloor2", "down",
  }));
  set_weather(0,1,0);    
}