#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("the basement of the council of high magic"); set_long( "A long spiral staircase of black iron extends downward \n"+ "into the darkness below. A dark silence fills the air \n"+ "here.\n"); set_items(({ "stairs#staircase", "A stairwell of cold black iron, descending downward", "walls#wall", "The walls are of a cold grey stone, possibly made by magical means", "stone", "No dwarf chiselled this stone", })); set_listen("You hear nothing...\n"); set_smell("The air here is damp and stuffy.\n"); set_exits(({ "room/city/mage/gfloor1", "up", "room/city/mage/bfloor2", "down", })); set_weather(0,1,0); }