Readme file for /obj This directory contains the mudlib objects. access.dom File access template for domains access.ini File access template for creators (used by create_wizard()) bulletin.c Bulletin Board - can write messages for general viewing corpse.c Cloned, and moved to room when monster or player dies debug.c If player objects fail, this is the backup wizard object editor.c String editor used by mailer, bulletin board, etc mail_ldr.c Object that manipulates creator level data for mailer mail_rdr.c Sends/Reads mail master.c Master object. 1st to load in game, has Global access. money.c Money Object more.c Object that can 'more' a file pager.c Object that can 'more' a string. Used by mailer, help, etc player.c Interactive Player Object shut.c Object that has access to shutdown game sim_ef_1.c Simulates Efuns. For fixes. sim_ef_2.c Backup efun simulator soul.c Daemon for 'feeling' commands. 'feelings' in secure/soul_fcn weather.c Central weather controlling object wizard.c Interactive creator Object workroom.ini File template for a creators workroom ./party: party.cfg Configuration file for party object party_d.c Daemon for party object party_ob.c Object that is cloned to player -> party_d ./registry: ./shadows: chair_sd.c Shadow used by /inherit/chair charisma.c Shadow used by friends spell follow.c Shadow used to make a living object follow another get_spell.c Shadow of spell load to capture spell info. hider.c Shadow used by thief's 'Hide in Shadows' illusion.c Shadow used by illusion spells shadow.c Base Shadow object stoneskin.c Shadow used by stoneskin spell