/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
inherit "inherit/room2";

reset(arg) {
  if(!present("couch")) {
    object couch;
    couch = clone_object("inherit/chair");
    couch -> set_max_sitters(2);
    couch -> set_long(
	"The soft leather couch looks ideal to sit and rest comfortably in.\n");
    couch -> set_short("");
    couch -> set_name("couch");
    move_object(couch, this_object());
  }

  if(arg) return;

  set_short("the inn above skandles downfall");
  set_long(
	"A small white window peers out over the street below, into \n"+
	"the city streets of Tempus. A small dark curtain is gathered\n"+
	"by its sides. The walls are sparsely decorated, as is the room. \n"+
	"the only items in the room to give any traveller any welcome  \n"+
	"is the soft bed, and the couch over against the far wall.\n");
  set_weather(1, 1, 0);
  set_items(({
	
	"window#white window",
	"A white window which looks over the city streets below",

	"street#streets#city#tempus",
	"From here you can easily see Merchant Street below",

	"wall#walls", "They are sparsely decorated",

	"bed", "A nice soft bed. This one has red cotton sheets"
   }));
  set_exits(({ "room/city/pub/inn4", "east" }));
}