/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
^#^
look^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: look
        Usuage: l
                look
                look at <item|player|monster>
                look at <item> on <item>
   Description: This gives a CASUAL glance at an object that
                may or may not need a closer examination. 
                'look' will give a description of the room,
                unless its dark or you are in brief mode.  

       Example: look at lock on door
Related topics: examine, brief.
 
^#^
l^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: look
        Usuage: l
                look
                look at <item|player|monster>
                look at <item> on <item>
   Description: This gives a CASUAL glance at an object that
                may or may not need a closer examination. 
                'look' will give a description of the room,
                unless its dark or you are in brief mode.  

       Example: look at lock on door
Related topics: examine, brief.
 
^#^
light^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: light
        Usuage: light
                light <amount>

   Description: This command allows you to set the change the light
                value.  If no argument is given, the light value is
                returned.  If the light value is zero or less, it is
                dark.

Related topics: none.
 
^#^
load^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: load
        Usuage: load <file>

   Description: This attempts to load a file as an object into memory. 
                Failure will log into /log/log, /log/creator_name.  The
                logs can be looked at with 'log', 'main', 'debug'. File
                will accept the token '*' as a wildcard.  All file names
                have ".c" added to them automatically.

Related topics: load, update, log, main, debug.
 
^#^
localcmd^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: localcmd
        Usuage: localcmd

   Description: This command gives you a list of all actions currently
                available to you.

Related topics: none.
 
^#^
log^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: log
        Usuage: log
                log <who>

   Description: log tails the end of your error log file.  If you have
                file read access to other creators log files, then you
                can look at their error logs.  Your error log file is
                /log/creator_name.

Related topics: main, debug, rlog.
 
^#^
lpc^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: lpc
        Usuage: lpc <code>

   Description: This command writes a temporary file, loads the code,
                and returns the value.  It is used to clarify lpc code
                output.

       Example: lpc return 30*675;

Related topics: patch.
 
^#^
ls^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: ls
        Usuage: ls
                ls <file>
                ls <file> -v
                ls <file> -<number>
                ls -h

   Description: The ls command lists files and directories. If no
                options are given, it will list files in the creators
                current default directory.  An optional file path can be
                given, which accepts the token '*' as a wildcard.  The -
                v option prints the file list in verbose mode.  Verbose
                mode shows the file sizes, and gives the creators read
                and/or write access. 

       Example: ls /obj -v

Related topics: none.
 
^#^
leprechaun^#^
SUBTOPIC-races^#^
-=> Leprechaun <=-

Leprechauns are diminutive folk who are found in fair, green land and enjoy
frolicking, working magic, and causing harmless mischief.  Rumoured to be a.
cross between a species of halfling and a strong strain of pixie, leprechauns
are about 2 feet tall. This race is fun-loving and is of magical talent, and 
is non-combative. Leprechauns are natirally distrustful towards humans and
dwarfs, since these races have greedy temdancies. They get along with elves
gnomes and halflings.

Leprechaun motto: "To defend the weak!"
^#^
lt^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Light                Sphere: Stellar                  |
 | Level:  1                      Cost: 1                        |
 | Component:  None.             Usage: Lt (with capital 'L')    |
 | Description:                                                  |
 |                                                               |               
 | This prayer will cause the cleric to glow with a soft halo.   |
 | The halo enables the cleric to see in darkness.               |
 |                                                               |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
lightning bolt^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Lightning Bolt       |:  Description:                |:||
 ||:| School: Evocation            |:                              |:||
 ||:| Cost:   10                   |:  This spell causes lightning |:||
 ||:| Level:  9                    |:  to leap about from the      |:||
 ||:| Usage: lb who                |: caster. Striking its target.  |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
limited wish^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Limited Wish         |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   14                   |:  A limited wish can imitate  |:||
 ||:| Level:  14                   |:  almost any spell whose level|:||
 ||:| Usage:  limited wish <spell> |:  does not exceed level 10.   |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| Wish.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
locate^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Locate               |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   6                    |:  This spell will enable the  |:||
 ||:| Level:  6                    |:  caster to locate any monster|:||
 ||:| Usage:  locate who           |:  or player throughout the    |:||
 ||:|                              |:  domains.                    |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
listen^#^
SUBTOPIC-general^#^
                    -=[ Help ]=-

       command: listen
        Usuage: listen
                listen <item>

   Description: If you stop and listen you may hear something.

Related topics: smell, search.
 
^#^
living^#^
SUBTOPIC-efun^#^
EFUN living()

SYNOPSIS
     int living(object ob);

DESCRIPTION
     Return true  if  `ob'  is  a  living  object  (that  is,  if
     "enable_commands()" has been called by `ob').

EXAMPLE

status filter_living(object ob) {
  return (living(ob)) ? 1 : 0;
}

object *all_living(object ob) {
  object *inv;

  inv = all_inventory(ob);
  return filter_array(inv,"filter_living",this_object());
}

SEE ALSO
     interactive()

^#^
log_file^#^
SUBTOPIC-efun^#^
EFUN log_file()

SYNOPSIS
     void log_file(string file, string message);

DESCRIPTION
     log_file() appends the string message to "/log/"+ file
     write access is given to logs, but read read access may
     be restricted.

EXAMPLE

void set_hp(int i) {
  log_file("HP_SET","Hit points was set by "+
                    (string)this_player()->query_real_name()+
                    "@"+ ctime(time()) +"\n");
  hp = i;
}

SEE ALSO
     read_bytes(), read_file(), write_bytes(), write_file()
^#^
lower_case^#^
SUBTOPIC-efun^#^
EFUN lower_case()

SYNOPSIS
     string lower_case(string str)

DESCRIPTION
     Convert the all characters in "str" to lower case, and
     return the new string.

EXAMPLE

string query_real_name() { return lower_case(name); }

SEE ALSO
     capitalize().

^#^
lambda^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	closure lambda(mixed *arr, mixed)

DESCRIPTION
	Constructs a lambda closure, like lambda function in LISP.
	The closure is bound the creating object, thus can contain
	references to global variables.

	The first argument is an array describing the arguments
	(symbols) passed to the closure upon evaluation by funcall()
	or apply().

SEE ALSO
	closures(LPC), unbound_lambda(E), apply(E), funcall(E),
	bind_lambda(E)

^#^
logon^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	int logon(void)

DESCRIPTION
	When the parser accepts a new connection, it first calls
	connect() in the master object and then applies logon() to
	the object that is returned by the master. That will usually be
	a special login object, that is expected to clone and get going
	a user shell or user object.
	Should return 0 on failure, everything else means success.

SEE ALSO
	connect(M)
^#^
log_error^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void log_error(string file, string err)

DESCRIPTION
	Announce a compiler-time error in the named file. Whenever the
	LPC compiler detects an error, this function is called. It
	should at least log the error in a file, and also announce it
	to the active user.

SEE ALSO
	runtime_error(M)
^#^
lock^#^
SUBTOPIC-general^#^
		-=[ Lock ]=-

	Command: lock
	 Usuage: lock <door|item> with <key>

    Description: This command allows you to lock a door or an item with
		 a 'key'.  The key must fit the lock.  A thief may be able
		 to pick the lock.

	Example: lock east door with round key

 Related Topics: open, close, unlock, search, pick (thief).