/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/** Beltyn's Burning Blood, by Orpheus, Nov 1993  **/

/* update - dec 93 */

#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"

status bbb(string targ, mixed alt_type) {
  int dam;

  if(!alt_type) alt_type = "necromancy";
  dam = (objectp(alt_type))
      ? (int)alt_type->query_cast_level() /* wands */
      : (int)call_other(this_player(),"query_"+alt_type);
  dam *= (random(6) + 1);
  if(dam > 60) dam = 60;  

  this_player()->load_spell(({
  "target",            targ,
  "name",              "Beltyn's Burning Blood",
  "sphere",            alt_type, 
  "cost",              10,
  "damage",            dam,
  "immune",            "fire",
  "level",             10,
  "cast time",         2,
  "casting msg",      "You start to feel power emanating from your gaze!\n",
  "casting msg room", "You feel the air crackle around "+NAME+".\n",
  "msg target",       "A glance and word from "+NAME+" and your blood boils.\n",
  "msg room",         NAME+" utters a word and gestures a hand and the "+
                      "veins in "+ TARG +" pulsate.\n",
  "msg caster",       "You speak a word and make a gesture and the blood "+
                      "of "+ TARG +" boils.\n",
/* other spell options...
  "area",
  "spell object",      0,
  "passive",
  "component",        0,
 */
  }));
  return 1;
}

/* Native Mode Move */

#include <move.h>