/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
^#^
brief^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: brief
        Usuage: brief

   Description: When you are in brief mode, you will get the
                'short' descriptions of the rooms.  However,
                you can miss a lot of information this way.

Related topics: look, examine.
 
^#^
bomb^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: bomb
        Usuage: bomb

   Description: The bomb command destructs all objects, except interactive
                players in the room.

Related topics: dest, clean.
 
^#^
barkskin^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Barkskin             Sphere: Nature                   |
 | Level:  7                      Cost: 7                        |
 | Component: Branch or bark.    Usage: barkskin who             |
 | Description:                                                  |
 |                                                               |            
  
 | This prayer will cause the target's skin to thicken like      |
 | bark.  This forms an armour like barrier, helping to          |
 | protect from physical damage.                                 |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
bless^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Bless                Sphere: Combat                   |
 | Level:  1                      Cost: 1                        |
 | Component:  None.             Usage: bless who                |
 | Description:                                                  |
 |                                                               |            
  
 | This prayer will bless the recipient of this prayer. A        |
 | blessed recipient is generally able to attack and defend      |
 | themselves better.                                            |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
bbb^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell: Beltyn's Burning Blood|:  Description:                |:||
 ||:| School: Necromancy           |:                              |:||
 ||:| Cost:   10                   |:  The spell causes the        |:||
 ||:| Level:  10                   |:  target's blood to boil.     |:||
 ||:| Usage:  bbb who              |:                              |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
burning hands^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Burning Hands        |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   1                    |:  This spell causes flames    |:||
 ||:| Level:  2                    |:  to burn from the caster's   |:||
 ||:| Usage:  burning hands who    |:  hands. The flames burn the  |:||
 ||:|                              |:  designated victim.          |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
bind_lambda^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	closure bind_lambda(closure, object ob)

DESCRIPTION
	Binds an unbound closure to an object.
	Ifthe optional argument ob is not this_object(), a privilege
	violation occurs. If ob is omitted, this_object() is used as
	default. The newly bound closure is returned.

SEE ALSO
	lambda(E), unbound_lambda(E), apply(E), funcall(E), closures(LPC)
^#^
break_point^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void break_point()

DESCRIPTION
	This function is for system internal use and should never be called by
	user objects. It is supposed to check the stack integrity, but has a good
	chance of crashing the parser.

SEE ALSO
	shutdown(E), swap(E)
^#^
backstab^#^
SUBTOPIC-thief^#^
		-=[ Backstab ]=-

	Command: backstab
	 Usuage: backstab <who>

    Description: This command allows you to sneak up behind someone and
		 visciously strike them while they are not looking.

	Example: backstab bob

 Related Topics: move silently, hide in shadows.
^#^
banish^#^
SUBTOPIC-creator^#^
		-=[ Help ]=-

	Command: banish
	 Usuage: banish <name>

    Description: The banish command stops any player name <name> from
		 logging in, or taking a specified name.  It is usefull
		 for stopping player characters using the names of
		 unique monsters, or profane words.  Any wizard can use
		 the banish command to see if a name is banished, but
		 only QCs and security level SEC8 can banish names.

Related topics: none.
^#^
bit fields^#^
SUBTOPIC-efun^#^
String Bit Fields:

Each character in a string can manipulated by bit manipulation.  These
are achieved by 3 efuns.  set_bit(), clear_bit(), test_bit().  Each
character is represented by 6 bits, and therefore there is 64 (2^5)
characters.  Each character in a string is therefore, a factor of 64, away
from the previous character.  Thus the 3rd character in a string has its
bits between 128 and 192.


ASCII  		Dec     	  Bit    	Char
Dec    		Char Bit	543210
     		
32		0		000000		" "
33		1		000001		"!"
34		2		000010		"""
35		3		000011		"#"
36		4		000100		"$"
37		5		000101		"%"
38		6		000110		"&"
39		7		000111		"'"
40		8		001000		"("
41		9		001001		")"
42		10		001010		"*"
43		11		001011		"+"
44		12		001100		","
45		13		001101		"-"
46		14		001110		"."
47		15		001111		"/"
48		16		010000		"0"
49		17		010001		"1"
50		18		010010		"2"
51		19		010011		"3"
52		20		010100		"4"
53		21		010101		"5"
54		22		010110		"6"
55		23		010111		"7"
56		24		011000		"8"
57		25		011001		"9"
58		26		011010		":"
59		27		011011		";"
60		28		011100		"<"
61		29		011101		"="
62		30		011110		">"
63		31		011111		"?"
64		32		100000		"@"
65		33		100001		"A"
66		34		100010		"B"
67		35		100011		"C"
68		36		100100		"D"
69		37		100101		"E"
70		38		100110		"F"
71		39		100111		"G"
72		40		101000		"H"
73		41		101001		"I"
74		42		101010		"J"
75		43		101011		"K"
76		44		101100		"L"
77		45		101101		"M"
78		46		101110		"N"
79		47		101111		"O"
80		48		110000		"P"
81		49		110001		"Q"
82		50		110010		"R"
83		51		110011		"S"
84		52		110100		"T"
85		53		110101		"U"
86		54		110110		"V"
87		55		110111		"W"
88		56		111000		"X"
89		57		111001		"Y"
90		58		111010		"Z"
91		59		111011		"["
92		60		111100		"\"
93		61		111101		"]"
94		62		111110		"^"
95		63		111111		"_"