/* Jug of Beer */ inherit "inherit/drink"; void reset(status arg) { if(arg) return; set_name("beer"); set_alt_name("jug of beer"); set_empty_container("jug"); set_short("Jug of Beer"); set_long("The jug contains some clear amber fluid.\n"+ "Its quite cool at the moment.\n"); set_listen("You hear the beer sloshing around in the jug.\n"); set_smell("You smell the strong smell of hops.\n"); set_room_msg("@@query_name:$this_player()$@@ puts the jug to "+ "@@query_possessive:$this_player()$@@ mouth\n"+ "and slurps down all the beer.\n"); set_consumer_msg("You slurp down the jug of beer.\n"); set_strength(4); /* value is set by strength value */ set_alco_drink(1); /* makes an alcoholic beer */ }