/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
^#^
main^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: main
        Usuage: main

   Description: main tails the main error log file, /log/log.

Related topics: log, debug, rlog.
 
^#^
mclone^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mclone
        Usuage: mclone
                mclone <clone message>

   Description: When the creator uses the clone command, they clone an
                object and move it into their inventory, or into the
                room.  The clone message is then echoed to the room. 
                The message accepts two tokens. $name for the creator's
                name, and $obj for the cloned object's name.  If no
                clone message is given is defaults to "$name creates
                $obj".

       Example: mclone $name weaves a spell. Out of a mist appears a
                $obj.

Related topics: align, mhome, minvis, mtrans, mmin, min, mmout, mout,
                edtitle, reveiw, title, pretitle, mdest.
 
^#^
mdest^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mdest
        Usuage: mdest
                mdest <dest message>

   Description: When a creator uses the dest command.  The dest message
          is echoed to the room that the creator is present.  The
          dest message can use two tokens.  $name for the creator's
          name, and $obj for the object being dested.  If no dest
          message is given, it defaults to "$name disintegrates $obj".

       Example: mdest $name crushes the $obj in his hands.

Related topics: align, mhome, mclone, minvis, mtrans, mout, mmin, mmout,
                edtitle, review, title, pretitle.
 
^#^
mhome^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mhome
        Usuage: mhome
                mhome <home message>

   Description: When the creator uses the home command, they go to their
                workroom.  The home message is echoed to the room the
                creator leaves.  If no home message is given it defaults
                to "heads home".

       Example: mhome opens up a pit and dives into it.

Related topics: align, mclone, minvis, mtrans, mmin, min, mmout, mout,
                edtitle, review, title, pretitle, mdest.
 
^#^
min^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: min
        Usuage: min
                min <movement message into room>

   Description: When the creator is moved using move_player().  The
                movement message is echoed to the room the creator
                enters.  If no in movement message is given, it defaults
                to "arrives".

       Example: min zooms in on his flying carpet

Related topics: align, mhome, mclone, minvis, mtrans, mout, mmin, mmout,
                edtitle, review, title, pretitle, mdest.
 
^#^
minvis^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: minvis
        Usuage: minvis
                minvis <invis name>

   Description: When the creator uses the invis|vis command, they
          effectively become invisible to players.  The creator's
          name changes to their invis name.  If no invis name
          is given, it defaults to "Someone".

       Example: minvis Liz

Related topics: align, mhome, mclone, mtrans, mmin, min, mmout, mout,
                edtitle, review, title, pretitle, mdest.
 
^#^
mkdir^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mkdir
        Usuage: mkdir <directory>

   Description: This makes a new directory.  Directory can be any valid
                path.

Related topics: path.
 
^#^
mmin^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mmin
        Usuage: mmin
                mmin <magical movement message into room>

   Description: When the creator is moved magically.  Using a teleport
                spell for example.  The magical movement message is
                echoed to the room the creator enters.  If no in magical
                movement message is given, it defaults to "appears in a
                puff of smoke"

Related topics: align, mhome, mclone, minvis, mtrans, min, mmout, mout,
                edtitle, reveiw, title, pretitle, mdest.
 
^#^
mmout^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mmout
        Usuage: mmout
                mmout <magical movement message out of room>

   Description: When the creator is moved magically.  Using a teleport
                spell for example.  The magical movement message is
                echoed to the room the creator leaves.  If no in magical
                movement message is given, it defaults to "disappears in
                a puff of smoke"

Related topics: align, mhome, mclone, minvis, mtrans, min, mmin, mout,
                edtitle, reveiw, title, pretitle, mdest.
 
^#^
more^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: more
        Usuage: more
                more <file>

   Description: The more command types a file, 1 page at a time to the
                creator.  If no file is given, it defaults to the room
                the creator is in.  The more command has the following
                interactive help file,

      -=[ More Help ]=-
 Command         Notes
   u,p      One page up. 
 <cr>,n     One page down. 
   b,f      Up/Down 5 lines.
    #       Goto line #. 
  +/-#      Jump # lines up/down.
    !       !external command.
   s,S      Save "+more_filename+", S is with overwrite.
    d       Dump page to file, if exists, appends to file.
    r       Search & Replace in new file.
    >file   Open another 'mored' file.
   o        Toggle prompt line off|on, useful for screen captures.
    >#      Change to more number #.
    l       Number of lines in file.
 q,x,Q,X    quit more; Quit all mored files.
  /str      Search for string \"str\"
    c       clip page to clipboard
    m#      Screen Mode, # lines (Default: 20 lines)
  other     Rewrite page.


Related topics: cat, Cat, tail.
 
^#^
mout^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mout
        Usuage: mout
                mout <movement message out of room>

   Description: When the creator is moved using move_player().  The
                movement message is echoed to the room the creator
                leaves.  If no in movement message is given, it defaults
                to "leaves".

       Example: mout floats

Related topics: align, mhome, mclone, minvis, mtrans, min, mmin, mmout,
                edtitle, review, title, pretitle, mdest.
 
^#^
mtrans^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mtrans
        Usuage: mtrans
                mtrans <trans message>

   Description: When the creator uses the trans command, they transport
                a player to their presence.  The transed player is
                echoed the trans message.  If no trans message is given,
                it defaults to "You are magically transferred
                somewhere."

       Example: minvis A hand reaches down and picks you up.

Related topics: align, mhome, mclone, minvis, mmin, min, mmout, mout,
                edtitle, review, title, pretitle, mdest.
 
^#^
mv^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: mv
        Usuage: mv <file1>
                mv <file1> <file2>

   Description: This command allows you to move file(s).  Files can use
          the token '*' as a wildcard.  If the destination
          directory/file is not given, the creator's default
          directory is used.  mv will not overwrite a file with
          the same name.  If it cannot overwrite, it will not move
          the file.

Related topics: copy, Copy, Mv.
 
^#^
Mv^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: Mv
        Usuage: Mv <file1>
                Mv <file1> <file2>

   Description: This command allows you to move file(s).  Files can use
          the token '*' as a wildcard.  If the destination
          directory/file is not given, the creator's default
          directory is used.  Mv will overwrite a file with the
          same name.

Related topics: copy, Copy, mv.
 
^#^
minotaur^#^
SUBTOPIC-races^#^
     ::: Minotaurs :::

Minotaurs are gargantuan brutes over seven feet in height. They
have soft fur covering their massive mmuscles; the fur ranges
from a red brown to almost black. Their faces are brutish and
ugly by human standards, reminiscent of those of bulls. They have
short horns that grow from the edges of their foreheads to a
length of six to twelve inches for the females and one to two
feet for the males.

Minotaurs firmly believe in the superiority of their race and in
their ultimate place as the rulers of the world. It is their
destiny to bring the reset of the world under their rule. They
will go to any lengths to achieve domination over others. They
are ruthless in battle and cold in their justice. They believe
that the weak should perish and that might proves right. It is,
to them, the natural process of life.
^#^
mountain dwarf^#^
SUBTOPIC-races^#^
     ::: Mountain Dwarves :::

Mountain dwarves have light brown skin and smooth cheeks and
bright eyes. Their hair is brown, black, gray, or occasionally
white. They favour earth tones in their clothing.  Since mountain
dwarves have a wide vocal range, communities often form chrouses
of dwarves that sing the traditional songs of the mountain
dwarves. These songs can sometimes be heard echoing though the
mountains where the dwarves live. Mountain dwarves are as
stubborn as their underground cousins (the hill dwarves, though
each group clains to be more stubborn than the other).


As a player., mountain dwarves can drink much more than other races,
and hence heal much faster. All dwarves are excelent in combat and
are granted a weapon class bonus for their right hand weapons. Mountain
dwarves are also excelent armourers and weapon smiths, so their
abilities far exceed other races in this regard.

^#^
meteor swarm^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Meteor Swarm         Sphere: Combat                   |
 | Level:  27                     Cost: 27                       |
 | Component:  None.             Usage: meteorswarm              |
 | Description:                                                  |
 |                                                               |               
 | This prayer causes a swarm of meteors to pound into the area. |
 | Everyone is effected except the cleric, and the cleric's      |
 | affiliated party.                                             |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
multiple^#^
SUBTOPIC-fighter^#^
     Multi Attack Skill

This skill allows a fighter to attack multiple times against
one monster. His 'multi attack' stat is compared to the
monster's dexterity. If the out come favours the fighter, he
gains an extra attack, else if it favours the monster, the
fighters attacks end there. Up to 5 attacks in a single round
are possible. 

Note that monsters have this skill also. When a monster
attacks a player its 'multi attack' skill is compared to the
player's dexterity. If the outcome favours the player, the
monster has no more attacks beyond the first. Otherwise,
another attack is made. Up to 5 attacks can be made against a
player, identical in nature to the player's 'multi attack'
routines. 



     Multi Opponent Skill

When more than one opponent is attacking you, a comparison is
made between the next opponent's dexterity, and your (or
monster's) 'multi attack' skill. If the out come favours you
then you attack that extra attacker. This may be done for as
many attackers attack you beyond the first. If the attacker's
result is higher than yours then you miss out on the extra
attack against the second opponent. EG:

     Fred is attacking 3 giants.
     Fred has a 'multi attack' skill of 10.
     The giants have a dexterity of 12.

     Fred is attacked by all the giants at once.
     Compare Fred's 'multi attack' skill vs giant #2's dex.
     If Fred's skill is higher, he hits giant #2.
     Compare Fred's 'multi attack' skill vs giant #3's dex.
     If Fred's skill is higher, he hits giant #3 also.

     If the 1st giant's dex beats Fred's 'multi attack', he
     misses the giant.

Note that monsters have this skill as well as players. In this
instance, if Fred was a monster, and there were 3 players
attacking him, then it is possible for him to attack ALL the
extra players attacking him! So, watch out all you Newbies who
kill monsters with 20th level players. That monster you're
attacking with him CAN hit you as well!

                    Angel
^#^
monster summon 2^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Monster Summon 2     |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   16                   |:  This spell summons a monster|:||
 ||:| Level:  16                   |:  that will aid the caster in |:||
 ||:| Usage:  monster summon 2     |:  fighting.  The summoned     |:||
 ||:|                              |:  monster will automatically  |:||
 ||:| Related Spells:              |:  follow the caster.          |:||  
 ||:| Monster Summon 1,            |:                              |:||
 ||:| Monster Summon 3.            |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
monster summon 3^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Monster Summon 3     |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   22                   |:  This spell summons a monster|:||
 ||:| Level:  22                   |:  that will aid the caster in |:||
 ||:| Usage:  monster summon 3     |:  fighting.  The summoned     |:||
 ||:|                              |:  monster will automatically  |:||
 ||:| Related Spells:              |:  follow the caster.          |:||  
 ||:| Monster Summon 1,            |:                              |:||
 ||:| Monster Summon 2.            |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
magic missile^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Magic Missile        |:  Description:                |:||
 ||:| School: Evocation            |:                              |:||
 ||:| Cost:   1                    |:  This spell causes small     |:||
 ||:| Level:  1                    |:  magical missiles to leap    |:||
 ||:| Usage:  magic missile who    |:  from the hand of the caster |:||
 ||:|                              |:  hitting the appropriate     |:||
 ||:| Related Spells:              |:  target.                     |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
minor malison^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Minor Malison        |:  Description:                |:||
 ||:| School: Necromancy           |:                              |:||
 ||:| Cost:   7                    |:  The spell sprays the        |:||
 ||:| Level:  7                    |:  victim with pure evil.      |:||
 ||:| Usage:  minor malsion who    |:                              |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
mks^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Mordenkainen's Sword |:  Description:                |:||
 ||:| School: Evocation            |:                              |:||
 ||:| Cost:   7                    |:  This spell evokes a sword   |:||
 ||:| Level:  7                    |:  that fights with the caster.|:||
 ||:| Usage:  mks                  |:  The sword fights at a level |:||
 ||:|                              |:  that is half the caster's   |:||
 ||:| Related Spells:              |:  level.                      |:||  
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
monster summon 1^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Monster Summon 1     |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   11                   |:  This spell summons a monster|:||
 ||:| Level:  11                   |:  that will aid the caster in |:||
 ||:| Usage:  monster summon 1     |:  fighting.  The summoned     |:||
 ||:|                              |:  monster will automatically  |:||
 ||:| Related Spells:              |:  follow the caster.          |:||  
 ||:| Monster Summon 2,            |:                              |:||
 ||:| Monster Summon 3.            |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
manuals^#^
SUBTOPIC-general^#^
                    -=[ Manuals ]=-

     Command: man
      Usuage: man <topic>

    Description: Help gives a brief description on a topic.  Manuals
           are a lot more in depth, and give a lot more detail.
           It is recommended that you read the manuals available
           to you.

^#^
member_array^#^
SUBTOPIC-efun^#^
EFUN member_array()

SYNOPSIS
     int member_array(mixed item, mixed *arr);

DESCRIPTION
     Returns the index of the first occurence of `item' in  array
     `arr'.   If  the item is not found, then -1 is returned.

EXAMPLE

/* is quest part of quests array ? */

void query_quest(string quest) {
  if(!quests) quests = ({});
  return (member_array(quest, quests) != -1) ? 1 : 0;
}

SEE ALSO
     allocate(), unique_array(), sort_array(), filter_array(), 
     [].
^#^
move_object^#^
SUBTOPIC-efun^#^
EFUN move_object()

SYNOPSIS
     void move_object(object item, mixed dest);

DESCRIPTION
     Move the object <item> into the object <dest>.  Sets the
     environment of <item> to <dest>.  Adds <item> to <dest>'s 
     inventory list.  The <item> has in effect become associated
     with <dest> and <dest>'s inventory.

     All objects that are living and are associated with <item>
     will call init() in <item>.  If <item> is living then it
     will call init() in associated objects.

     add_action()s will be linked between objects while they are
     associated.  When an object moves, it loses its association,
     and therefore add_action()s and gathers a new set of
     add_action()s when it re-associates with a new set of
     objects.
     
 
NATIVE
    <item>  must be this_object().  move_object may be optionally
     called with one  argument in which case 'item' is implicitly
     this_object() and the passed argument is <dest>.

    Most objects have function move() in them.

COMPAT
    <item> can be any object.

EXAMPLE

void move(object dest) {
  move_object(this_object(), dest);
}

SEE ALSO
     this_object(), environment(), all_inventory(),
     first_inventory(), next_inventory(), add_action().

^#^
m_delete^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mapping m_delete(mapping map, mixed key)

DESCRIPTION
	Remove the entry with index 'key' from mapping 'map', and
	return the changed mapping. If the mapping does not have an
	entry with index 'key', the first argument is returned.

SEE ALSO
	mappingp(E), mkmapping(E), m_indices(E), m_values(E),
	m_sizeof(E)
^#^
m_indices^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed *m_indices(mapping map)

DESCRIPTION
	Return an array containing the indices of mapping 'map'.

SEE ALSO
	mappingp(E), mkmapping(E), m_values(E), m_delete(E),
	m_sizeof(E)
^#^
m_sizeof^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int m_sizeof(mapping map)

DESCRIPTION
	Return the number of indices (or values) in mapping 'map'.

SEE ALSO
	mappingp(E), mkmapping(E), m_indices,(E) m_values(E),
	m_delete(E)
^#^
m_values^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed *m_values(mapping map)

DESCRIPTION
	Return an array with the values of mapping 'map'.

SEE ALSO
	mappingp(E), mkmapping(E), m_indices(E), m_delete(E),
	m_sizeof(E)
^#^
map_array^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed *map_array(mixed *arr, string fun, object ob, mixed extra)
	mixed *map_array(mixed *arr, closure cl, mixed extra)

DESCRIPTION
	Returns an array holding the items of arr mapped through
	ob->fun(element, extra) resp. the closure cl. The function fun
	in ob is called for each element in arr with that element as
	parameter. A second parameter extra is sent in each call if
	given. ob can be an object or a string. Principal function:
	
	foreach (index) arr[index] = ob->fun(arr[index],extra);
	
	The value returned by ob->fun(array[index],extra) replaces the
	existing element in the array. If arr is not an array, then 0
	will be returned.

	The extra argument is optional. ob can also be a file_name. If
	ob is omitted, this_object() is default.

EXAMPLE
	string ask_for_uid(object obj) {
	   return getuid(obj);
	}
	
	void func() {
	   string *names;
	   names = map_array(users(), "ask_for_uid", this_object());
	   /* equivalent but a bit smaller and faster is the following */
	   names = map_array(users(), #'getuid );
	   ...
	}
	
	This will create an array holding all uids of the current
	users.
	
SEE ALSO
	filter_array(E), assoc(E), intersect_alist(E), insert_alist(E),
	member_array(E), order_alist(E), sort_array(E), unique_array(E)
^#^
map_mapping^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mapping map_mapping(mapping m, string func, object ob, ...)
	mapping map_mapping(mapping m, closure cl, ...)

DESCRIPTION
	ob->func() is called resp. cl applied to every element in the
	mapping, with first argument the first data item of the
	element, and then the extra args that were given to
	map_mapping. The data item in the mapping is replaced by the
	return value of the function. ob can also be a file_name of an
	object. If the second arg is a string and the third is not an
	object, this_object() will be used as default.

SEE ALSO
	map_array(E), walk_mapping(E), member(E), mapping_contains(E)
^#^
map_objects^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	object *map_objects(object *arr, string fun, mixed extra)

DESCRIPTION
	Similar to map_array(), but calls arr[n]->fun(extra). The
	returned value replaces the object in returned array.

SEE ALSO
	map_array(E), filter_array(E), filter_objects(E)
^#^
mapping_contains^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int mapping_contains(mixed &data1, ..., &dataN, map, key)

DESCRIPTION
	If the mapping contains the key map, the corresponding values
	are assigned to the data arguments, which massed be passed by
	reference, and 1 is returned. If key is not in map, 0 is
	returned and the data args are left unchanged.

SEE ALSO
	mappings(LPC), member(E)
^#^
mappingp^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int mappingp(mixed arg)

DESCRIPTION
	Return 1 if the argument is a mapping, or 0 if it is not. 

SEE ALSO
	intp(E), stringp(E), objectp(E), pointerp(E), mkmapping(E),
	m_indices(E), m_values(E), m_delete(E), m_sizeof(E)
^#^
member^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int member(mixed *array, mixed elem)
	int member(mapping m, mixed key)
	int member(string s, int elem)

DESCRIPTION
	For arrays and strings, returns the index of the second arg in
	the first arg, or -1 if none found. For mappings it checks, if
	key is present in mapping m and returns 1 if so, 0 if key is
	not in m.

SEE ALSO
	member_array(E), mappings(LPC)
^#^
mkmapping^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mapping mkmapping(mixed *arr1, mixed *arr2)

	Return a mapping with indices from 'arr1' and values from
	'arr2'. arr1[0] will index arr2[0], arr1[1] will index
	arr2[1], etc. If the arrays are of unequal size, the mapping
	will only contain as much elements as are in the smallest
	array.

	Normally, mappings are extended by simplyinserting new elements.
	This function is useful if you can estimate the needed size of
	the mapping in advance, to reduce the malloc overhead. Any
	unused allocated space will be freed after the current function
	returns. 

SEE ALSO
	mappings(LPC), mappingp(E), m_indices(E), m_values(E),
	m_delete(E), m_sizeof(E) 
^#^
modify_command^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	string modify_command(string cmd)

DESCRIPTION
	After set_modify_command(mob) was called for an interactive
	object iob, all commands for that user will be passed to
	mob->modify_command(), and the return will then be checked for
	actions.

SEE ALSO
	set_modify_command(E)
^#^
malloc^#^
SUBTOPIC-driver^#^
NAME
	malloc

DESCRIPTION
	This command is hardcoded into the driver's input parser.
	It shows the statistics of the memory management module.

SEE ALSO
	status(D), memory(C), debug_info(E)
^#^
make_path_absolute^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	string make_path_absolute(string str)

DESCRIPTION
	Absolutize a relative filename str given to the editor. Should
	return the full pathname of the file to use. Any non-string
	result will act as ``bad file name''.

SEE ALSO
	ed(E), valid_write(M)
^#^
move silently^#^
SUBTOPIC-thief^#^
		-=[ Move Silently ]=-

	Command: move silently
	 Usuage: move silently

    Description: This command allows you to stealthily sneak from place to
                 place.  People may not see you coming and going.

 Related Topics: hide in shadows, backstab, steal.