/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
Readme file for /inherit

This directory contains the standard configurable objects of the mud.

armour.c	Standard Armour - helm, shield, boots, armour, ring, etc
chair.c		Standard Chair - stool, settee, divan, etc
clothing.c	Non-armour - shirt, hat, feather, headband, etc
contain.c       Basic Container - bag, chest, bucket etc
drink.c         Standard Drinks - soft drinks, alcoholic drinks
food.c          Standard Food - cake, pies, bread, etc
guild.c         Basic Guild Room
m_armour.c      Magical Armour
m_weapon.c      Magical Weapon
monster.c       Standard Monsters - npc non-player-character
room2.c         Standard Room
sign.c          A sign
std_bank.c      Standard Bank
std_pub.c       Standard Pub/Tavern
store.c         Standard store/shop
timer.c         Timer functions for spells
treasure.c      Basic Treasure
undead.c        Special type of monster that have nasty powers
wand.c          Basic object that uses player spells
weapon.c        Standard Weapon - swords, maces, etc
base/actions.c  Basic actions for players, can be inherited by npcs
base/base_obj.c BASE objects for ALL inherited objects
base/consume.c  Base object for food and drink
base/living.c   Base object for All LIVING objects