/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/** gate spell **/
 
object exit_gate;
string creator;
 
#define NAME "@@query_name:$this_player()$@@"  /* gives greater flexibilty */
 
status gate(mixed targ, mixed alt_type) {
  int dam, i;
  string file;
 
  if(!alt_type) alt_type = "stellar_sphere";
 
  file = file_name(this_object());
  sscanf(file, "%s#%d", file, i);
 
  this_player()->load_spell(({
  "target",            environment(this_player()),
  "name",              "Gate",
  "sphere",            alt_type, 
  "cost",              30,
  "level",             30,
  "cast time",         2,
  "spell object",      file,
  "casting msg",      "You push tremendous energies to weaken the fabric of "+
                      "space.\n",
  "casting msg room", NAME +" starts playing with some interdimensional "+
                      "energies.\n",
  "passive",
  }));
  return 1;
}
 
 
/* call when this object is cloned to target */
 
status cast_spell(object caster, object target, object previous, int dmg) {
  int i;
  string file;
 
  if(environment(caster)->query_no_summon()
  || environment(caster)->query_no_teleport()) {
    write("The magical instability of the area prevents the portal forming.\n");
 
    destruct(this_object());
    return 1;
  }
 
 
  file = file_name(this_object());
  sscanf(file, "%s#%d", file, i);
 
  exit_gate = clone_object(file);
  exit_gate->set_exit_gate(this_object());
  move_object(exit_gate, caster);
  creator = (string)caster->query_name();
  exit_gate->set_creator_name(creator);
  write("You have anchored one portal exit to this area.\n"+
        "Go to proposed next portal exit area, and type 'anchor' to "+
        "create the portal.\n");
}
 
void set_exit_gate(object ob)   { exit_gate = ob; }
void set_creator_name(string n) { creator = n;    }
 
object query_exit_gate()        { return exit_gate; }
string query_creator_name()     { return creator;   }
 
 
void init() {
  add_action("portal", "portal");
  add_action("anchor", "anchor");
}
 
status portal(string str) {
  object ob;
 
  if(!query_exit_gate()) {
    write("The portal disipates.\n");
    destruct(this_object());
    return 1;
  }
  if(living(environment()) || living(environment(query_exit_gate()))) {
    return 0;
  }
  if(str) {
    if(ob = present("portal "+ str, environment(this_player()))) {
      if(ob != this_object()) return 0;
    }
    else {
      notify_fail("There is no portal "+ str +" here.\n");
      return 0;
    }
  }  
  this_player()->move_player("portal",environment(exit_gate), 0);
  return 1;
}
status anchor() {
  if(!living(environment())) return 0;
  if(environment(this_player())->query_no_summon()
  || environment(this_player())->query_no_teleport()) {
    write("The magical instability of the area prevents the portal forming.\n"+
          "You should try another anchor point.\n");
    return 1;
  }
  move_object(this_object(), environment(this_player()));
  tell_room(environment(), "A portal forms in front of you.\n");
  return 1;
}
 
 
status id(string str) {
  return str == "spell"
      || str == "gate"
      || str == "portal";
}
 
void extra_long() {
  if(!query_exit_gate()) {
    call_out("dispel_magic",1);
    return;
  }
  if(living(environment()) || living(environment(query_exit_gate()))) {
    return;
  }
  write("You see a swirling portal.\n");
}
 
void long() {
  if(!query_exit_gate()) return;
  if(living(environment()) || living(environment(query_exit_gate()))) {
    return;
  }
  write("The swirling portal is a gate created by "+ creator +" to some "+
        "unknown dimension.\n");
}
 
void dispel_magic() {
  tell_room(environment(),"The portal closes.\n");
  if(exit_gate) destruct(exit_gate);
  destruct(this_object());
}
 
status query_domain_safe() { return 1; }


/* Native Mode Move */

#include <move.h>