/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* SEWER RATs. Angel, Sept 1993 */

inherit "inherit/monster";

reset(arg) {
  ::reset(arg);
  if (arg) return;

  set_name("rat");
  set_race("rat");
  set_short("A sewer rat");
  set_long(
    "A dirty, disease carrying rat. "+
    "It's pink eyes stare up at you in the light.\n");
  set_level(1);
  set_hp(40 + random(15));    /* A little variety */
  set_ac(3);
  set_gender(random(2) + 1);
  set_wc(5);
  set_aggressive(1);
  add_money(10 + random(10)); /*   more variety   */

  load_chat(10, ({ "Rat squeaks at you.\n",
     "Rat rumabges about, looking for food.\n",
     "Rat looks up at you.\n",
     "Rat nudges you with its nose.\n",
     "Rat drinks some of the water from the tunnel walls.\n" 
  }));

  load_a_chat(13, ({ "Rat cries out in pain!\n",
     "Rat bites at you.\n",
     "Rat claws at you.\n",
     "Rat nibbles at your toes.\n",
     "Rat tries to run away, but fails.\n",
     "Rat cries out for its friends.\n" 
  }));
 
  set_attack_msg(({
     "bit",         "deep at the throat",
     "bit",         "on the arm",
     "nibbled",     "on the leg",
     "chomped",     "on the ankle",
     "nibbled",     "on the toe",
     "nibbled",     "with it's teeth",
     "grazed",      "with its claws"
  }));

  set_dead_ob(this_object());
}

monster_died() {
  move_object(clone_object("objects/disease"),this_object());
}