#include <mudlib.h> inherit ROOM; void reset(status arg) { object board; if(!present("board")) { board = clone_object(BULLETIN_BOARD); board -> set_save_file("ob_saves/LPC_board"); board -> set_short("A 'LPC' notice board"); move_object(board,this_object()); } if(arg) return; set_short("The inner room of town hall"); set_long( "This large chamber is used to discuss and place notes about \n"+ "LPC and related items, including mudlib functions. \n"); set_exits(({ "room/city/creator/inner1", "west", })); set_weather(2,1,0); }