/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* main_st5.c */

inherit "inherit/room2";

reset(arg) {

  if(arg) return;

  set_short("Main Street");
  set_long(
     "\tMain Street\n"+
     "You stand on Main Street which runs west from the town square.\n"+  
     "The walls of the city gardens stand tall to the north of the road.\n");
	
  set_night_desc(
     "Tall golden sconces stand ablaze, lighting your way through Tempus.\n");

  set_day_desc(
     "The tall sconces stand empty, awaiting night fall when they   \n"+
     "will be lit for passers by.\n");

  set_items(({
	"wall#walls",
	"Huge walls stand to the north, protecting the wild life within",

	"gate#south gate",  "A gate of simple irom stands to the north",

	"garden#gardens",
		"The Gardens of Tempus"
  }));

  set_smell("The fragrent smells of new flowers comes from the north.\n");

  set_night_items(({
     "sconces",            "Golden sconces bearing torches",
     "fire#torch#torches", "They appear well lit"
  }));

  set_day_items(({
     "sconces",       "They bear doused torches",
     "torch#torches", "They are not lit, awaiting night fall"
  }));

  set_weather(2, 1, 0);
  set_exits(({
	"room/city/main_st7", "east",
	"room/city/main_st5", "west"
  }));
}