/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* High Clerists Tower - sanctum3.c
 * Angel October 1993
 */

inherit "inherit/room2";
reset(arg) {

  if(!present("cleric")) {
     int i;
     i = 0;
     while(i < 3) {
       move_object(clone_object("room/city/cleric/cleric"),this_object());
       i++;
     }
  }

  if(arg) return;

  set_short("a small quiet sanctum");
  set_long(
     "This is a small room, quiet and peaceful; a place where worshipers \n"+
     "meet to discuss holy things, and matters of the church. The white  \n"+
     "marble floor is higly polished, and in its centre is a fine woven  \n"+
     "rug of plush blue and silver wools. The air here is cool and crisp,\n"+
     "lit by a small glowing orb in the corner on a small pedestal. \n");

  set_items(({
     "floor#marble#reflection",
          "You can see yourself in the reflection in the higly polished "+
          "marble floor",

     "light#lights#magical lights#magical light#globe of light#globe",
          "A small orb of light atop a silver stand sits in the corner",

     "woolen rug#woven rug#rug",
          "A fine blue and silver rug sits in the middle of the floor",

     "pedestal#small pedestal",
          "A silver pedestal which supports a small globe of light",
     
  }));

  set_weather(1, 1, 0);

  set_exits(({
     "room/city/cleric/hall3", "west"
  }));
}