/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#ifndef NAME_MAKER_H
#define NAME_MAKER_H

string make_name(string str) {
  int i;
  string tmp;

  while(sscanf(str,"%s %s", str, tmp)) str += tmp;
  str += (string)this_player()->query_name(1);
  str = crypt(str,0);
  str = lower_case(str);
  for(i = 0; i < strlen(str); i++) {
    if(str[i] < 'a' || str[i] > 'z') {
      str = str[0..(i-1)] + str[(i+1)..(strlen(str)-1)];
      i -= 1;
    }
  }
  if(strlen(str) > 4) str = str[0..3];
  return str;
}

#endif