/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
Readme file for /d

This directory is for domains.  Domains are realms or regions that have a
theme that is different to the main theme, and other domain themes.  There
is an option in include/living/living.cfg to destruct items when a player is
moved from one domain to another, so that theme items do not mix in silly
ways. Eg. Laser cannons in Medievil realm.  A new domain is created
automatically with the 'domain' command.

access.c 	Access object that controls all access to domain directories.
access.dom	Access object template for domain used by 'domain' command
p_access.dom    Access object template for creator directory in domain