/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit STORE;

void reset(status arg) {
  reset_doors(arg);
  load_door(({
     "file", "room/city/market5",
     "direction", "west door",
     "long",
          "A huge iron bound set of double doors.\n",
     "key id", "city key",
  }));

  ::reset(arg);
  if(arg) return;
  set_short("the General Store");
  set_long(
     "\tThe Squashed Goblin General Store.\n"+
"You have entered the town's shop.  There is a large counter with its  \n"+
"keeper standing behind it, and behind him an entrance to another room  \n"+
"where you see numerous rows of merchandise which reach up high and out \n"
"of your view. ");
  set_weather(2,4,0);
  set_owner("Farin");
}