/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* Jug of Lemonade */

inherit "inherit/drink";

void reset(status arg) {
  if(arg) return;
  set_name("lemonade");
  set_alt_name("jug of lemonade");
  set_empty_container("jug");
  set_short("Jug of Lemonade");
  set_long("The jug contains some lemonade.\n"+
           "Its quite cool at the moment.\n");
  set_listen("You hear the lemonade sloshing around in the jug.\n");
  set_smell("You smell the strong smell of lemons.\n");
  set_room_msg("@@query_name:$this_player()$@@ puts the jug to "+
               "@@query_possessive:$this_player()$@@ mouth\n"+
               "and slurps down all the lemonade.\n");
  set_consumer_msg("You slurp down the jug of lemonade.\n");
  set_strength(3);   /* value is set by strength value */
  set_soft_drink(1); /* makes a soft drink */
}