/* Jug of Lemonade */ inherit "inherit/drink"; void reset(status arg) { if(arg) return; set_name("lemonade"); set_alt_name("jug of lemonade"); set_empty_container("jug"); set_short("Jug of Lemonade"); set_long("The jug contains some lemonade.\n"+ "Its quite cool at the moment.\n"); set_listen("You hear the lemonade sloshing around in the jug.\n"); set_smell("You smell the strong smell of lemons.\n"); set_room_msg("@@query_name:$this_player()$@@ puts the jug to "+ "@@query_possessive:$this_player()$@@ mouth\n"+ "and slurps down all the lemonade.\n"); set_consumer_msg("You slurp down the jug of lemonade.\n"); set_strength(3); /* value is set by strength value */ set_soft_drink(1); /* makes a soft drink */ }