/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

#define RAVEN 4

object *ravens;


void reset(status arg) {
  int i;
  object raven;
  
  if(!arg) {
      set_short("the Elfin Forest");
      set_long(
     "You are standing in a clearing in the forest.  There are trees all \n"+
     "around you but there aren't any growing here.  This place seems to \n"+
     "have been cleared by the trampling of little feet.  You soon realize \n"+
     "that this is the party spot for the elves. The elves gather in this \n"+
     "clearing to sing and dance all night.\n");

      set_exits(({
         "room/newbie/new6",    "southeast",
         "room/newbie/new3",    "west",
       }));

       set_items(({
           "clearing",   "A circular patch of dirt in the forest",
           "trees",   "large oak trees",
       }));
       set_weather(1,4,3);
  }
  if(!ravens) ravens = allocate(RAVEN);
  for(i = 0; i < RAVEN; i++) {
    if(!ravens[i]) {
      raven = clone_object(MONSTER);
      raven->set_name("raven");
      raven->set_short("a raven");
      raven->set_long(
               "A black bird, with a short yellow beak.\n");
      raven->set_level(1);
      raven->set_ac(3);
      raven->set_wc(5);
      raven->set_race("bird");
      raven->set_al(25);
      raven->add_money(30);
      move_object(raven, this_object());
      ravens[i] = raven;
    }
  }
}