^#^ describe^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: describe Usuage: describe Description: describe allows you to make a description of yourself. This description will be seen when other players look at you. Related topics: finger. ^#^ do^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: do Usuage: do command1, command2, command3, etc, etc Description: The do command is an online macro command. It is here to put everyone on the same par, as some users have this facility and others don't. The do command will parse through command1, command2, etc. If any command fails it will abort the 'do'. One special command available to 'do' is the 'wait' command. A delay of 1 to 30 secs can be made before the next command is made. If the do command is too large, you may get evaluation errors. Example: do north, fireball, wait 10, south Related topics: alias. ^#^ drop^#^ SUBTOPIC-player^#^ -=[ Help ]=- command: drop Usuage: drop <item> in <container> drop all in <container> drop <item> drop all drop <amount> coins Description: This allows you to drop an item, or all items from your inventory. Some items, once picked up cannot be dropped. This maybe because it is a special creator item, or it might even be cursed. Related topics: get, give, put, inventory. ^#^ debug^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: debug Usuage: debug Description: debug tails the runtime error log file. Related topics: log, main, rlog. ^#^ deltree^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: deltree Usuage: deltree <full pathname> Description: This command allows you to delete all of a directory tree. Be careful that there is no files you wish to keep in the directory tree. Related topics: rm, mkdir, rmdir. ^#^ dest^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: dest Usuage: dest <item(s)> Description: This command destructs all of item(s). Item(s) can be any object(s) referenced by the object parser. *** It will only destruct interactive players if they are referenced directly. *** Example: dest zilanthius /* works - but can lead to demotion */ dest users /* fails */ Related topics: parser, dest, bomb. ^#^ domain^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: domain Usuage: domain <domain> <who> <level> Description: If domain does not exist, "who" will be made the domain lord. They have complete file access control over their domain and can promote anyone in their domain. If domain already exists a directory, and file access objects are added to domain for "who". Only arches can create new domains. Related topics: promote. ^#^ dup^#^ SUBTOPIC-creator^#^ -=[ Help ]=- command: duplicate Usuage: duplicate <item(s)> duplicate <item(s)::destination(s)> dup <item(s)> dup <item(s)::destination(s)> Description: This command allows you clone an item(s) and move them to a destination(s). The default destination is the creator. item and destination can be any object(s) that can be referenced using the object parser. Related topics: clone, parser. ^#^ dark elf^#^ SUBTOPIC-races^#^ ::: Dark Elves ::: Dark elves, also known as drow, are the most divergent of the elven sub-races. Their form is similar to that of other elves, but their skin colour is the inky black of a moonless night and their hair is normally pure white or silver. Drow are generally evil and chaotic in nature, though some outcasts are known not to be. Drow shun the light and rarely venture forth accept on the gloomiest and most overcast of days. Drow society is run by the women, and thus, they are the most powerful of their race. Drow worship Lolth; the Demon Queen of Spiders; and are excelent clerics, fighters, and thieves. Usually, the men of this society become mages as the women are the ones that are permitted to advance and gain the most power in clerical circles. However, their skills are also watched carefully by the women, and are not permitted to become more powerful than they are. As a player you receive an added weapon class bonus for using weapons in both hands. Players dark elves are able to find things more easily when they search rooms, as they have more hightened senses than other races. As player dark elves are exposed to sunlight, they lose their other magical powers, such as innate magic resistance, and the spell casting they were taught as children. ^#^ death curse^#^ SUBTOPIC-cleric^#^ ________________________________________________________________ ()_______________________________________________________________) | Prayer: Death Curse Sphere: Necromancy | | Level: 30 Cost: 30 | | Component: corpse or skeleton Usage: death curse | | Description: | | | | This prayer will allow the cleric to utter the death curse | | on anyone who kills the cleric. The cleric's killer must | | resist the curse or die themselves. | | | | | |_______________________________________________________________| ()_______________________________________________________________) ^#^ dimensional fold other^#^ SUBTOPIC-cleric^#^ ____________________________________________________________________ ()__________________________________________________________________) | Prayer: Dimensional Fold Other Sphere: Stellar | | Level: 16 Cost: 16 | | Component: Gem. Usage: dimensional fold other <who> <where> | | Description: | | | | This prayer will cause the fabric of space to fold. The cleric | | can push another person, or item across the fold. This prayer | | is not strong enough to bring two separate domains close | | together. | | | |__________________________________________________________________| ()__________________________________________________________________) ^#^ dimensional fold party^#^ SUBTOPIC-cleric^#^ ___________________________________________________________________ ()__________________________________________________________________) | Prayer: Dimensional Fold Party Sphere: Stellar | | Level: 23 Cost: 23 | | Component: Gem. Usage: dimensional fold party <where> | | Description: | | | | This prayer will cause the fabric of space to fold. The cleric | | can push the cleric's party across the fold. This prayer | | is not strong enough to bring two separate domains close | | together. | | | |__________________________________________________________________| ()__________________________________________________________________) ^#^ dimensional fold^#^ SUBTOPIC-cleric^#^ ________________________________________________________________ ()_______________________________________________________________) | Prayer: Dimensional Fold Sphere: Stellar | | Level: 12 Cost: 12 | | Component: Gem. Usage: dimensional fold <where> | | Description: | | | | This prayer will cause the fabric of space to fold. The cleric| | steps to the adjacent fold, to a new location. This prayer | | is not strong enough to bring two separate domains close | | together. | | | |_______________________________________________________________| ()_______________________________________________________________) ^#^ divination sphere^#^ SUBTOPIC-cleric^#^ ______________________________ ______________________________ __/ \/ \__ | /| Divination Spells |: Divination Spells |:|| ||:| |: |:|| ||:| Detect Illusion |: Detect Immunities |:|| ||:| Detect Magic |: |:|| ||:| Detect Secret Doors |: |:|| ||:| Locate |: |:|| ||:| |: |:|| ||:| Identify |: |:|| ||:| Scry |: |:|| ||:| Detect Magic Resistance |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ divine^#^ SUBTOPIC-cleric^#^ ________________________________________________________________ ()_______________________________________________________________) | Prayer: Divine Sphere: Divination | | Level: 5 Cost: 5 | | Component: none. Usage: divine item | | Description: | | | | This prayer will allow the cleric to divine certain | | characteristic information about an item. | | | | | | | |_______________________________________________________________| ()_______________________________________________________________) ^#^ death spell^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Death Spell |: Description: |:|| ||:| School: Necromancy |: |:|| ||:| Cost: 30 |: The spell rips the victim's |:|| ||:| Level: 35 |: living essence to be ripped |:|| ||:| Usage: death spell who |: out of the body. It won't |:|| ||:| Components: corpse, bones, |: effect high level monsters, |:|| ||:| or a skull. |: whose essence is too |:|| ||:| Related Spells: |: powerful for this spell. |:|| ||:| None |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ deep pocket^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Deep Pocket |: Description: |:|| ||:| School: Alteration |: |:|| ||:| Cost: 5 min. |: This spell makes an inter- |:|| ||:| Level: 5 |: -dimensional space that can |:|| ||:| Usage: deep pocket <sp pts> |: carry things. The duration |:|| ||:| |: of the spell is dictated by |:|| ||:| Related Spells: |: the spell points used. If |:|| ||:| None. |: none are specified, all |:|| ||:| |: points are used. |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ demand^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Demand |: Description: |:|| ||:| School: Charm |: |:|| ||:| Cost: 15 |: This spell can cause a |:|| ||:| Level: 15 |: creature to do the caster's |:|| ||:| Usage: demand who command |: demand. A failed demand |:|| ||:| |: may or may not cause a |:|| ||:| Related Spells: |: fight. This depends upon |:|| ||:| Suggest. |: the persuasiveness of |:|| ||:| |: the caster. |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ detect illusion^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Detect Illusion |: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 1 |: This spell will enable the |:|| ||:| Level: 1 |: caster to detect illusions, |:|| ||:| Usage: detect illusion item |: and see them for what they |:|| ||:| |: really are. |:|| ||:| Related Spells: |: |:|| ||:| Detect magic, Detect secret |: |:|| ||:| doors. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ detect immunities^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Detect Immunities |: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 4 |: This spell will enable the |:|| ||:| Level: 4 |: caster to detect innate |:|| ||:| Usage: detect immunities who|: elemental resistances of |:|| ||:| |: creatures. |:|| ||:| Related Spells: |: |:|| ||:| Detect magic, Detect secret |: |:|| ||:| doors, Dtect Illusion. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ detect magic^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Detect Magic |: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 3 |: This spell will enable the |:|| ||:| Level: 3 |: caster to detect magic on an|:|| ||:| Usage: detect magic item |: item. The detection is a |:|| ||:| |: range of colours from |:|| ||:| Related Spells: |: black to platinum (bad to |:|| ||:| Detect illusion, detect |: good) that indicate the |:|| ||:| secret doors. |: magical intensity of item. |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ detect secret doors^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Detect Secret Doors |: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 2 |: This spell will enable the |:|| ||:| Level: 2 |: caster to detect any secret |:|| ||:| Usage: detect secret doors |: doors in the room. |:|| ||:| |: |:|| ||:| Related Spells: |: |:|| ||:| Detect illusion, detect magic|: |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ disintegrate^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Disintegrate |: Description: |:|| ||:| School: Alteration |: |:|| ||:| Cost: 26 |: This spell makes a dull |:|| ||:| Level: 26 |: gray beam. If the beam hits |:|| ||:| Usage: disintegrate target |: a target, it can be disinte- |:|| ||:| |: -grate it. |:|| ||:| Related Spells: |: |:|| ||:| None. |: |:|| ||:| |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ dispel conjuration^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Dispel Conjuration |: Description: |:|| ||:| School: Abjuration |: |:|| ||:| Cost: 7 |: This spell causes magically |:|| ||:| Level: 7 |: conjured creatures to be |:|| ||:| Usage: dispel conjuration - |: dismissed and sent back to |:|| ||:| -target |: the nether regions they came|:|| ||:| Related Spells: |: from. |:|| ||:| Dispel Illusion, |: |:|| ||:| Dispel Magic. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ dispel illusion^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Dispel Illusion |: Description: |:|| ||:| School: Abjuration |: |:|| ||:| Cost: 5 |: This spell disipates |:|| ||:| Level: 5 |: illusions, revealing the |:|| ||:| Usage: dispel illusion tar- |: real reality. |:|| ||:| -get |: |:|| ||:| Related Spells: |: |:|| ||:| Dispel Conjuration, |: |:|| ||:| Dispel Magic. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ dispel magic^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Dispel Magic |: Description: |:|| ||:| School: Abjuration |: |:|| ||:| Cost: 10 |: This spell causes magical |:|| ||:| Level: 10 |: effects to dissipate. The |:|| ||:| Usage: dispel magic target |: target can be an item, |:|| ||:| |: person, or "room". |:|| ||:| Related Spells: |: |:|| ||:| Dispel Illusion, |: |:|| ||:| Dispel Conjuration. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ divination^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| Divination Spells |: Divination Spells |:|| ||:| |: |:|| ||:| Detect Illusion |: Detect Immunities |:|| ||:| Detect Magic |: |:|| ||:| Detect Secret Doors |: |:|| ||:| Locate |: |:|| ||:| |: |:|| ||:| Identify |: |:|| ||:| Scry |: |:|| ||:| Detect Magic Resistance |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ detect magic resistance^#^ SUBTOPIC-mage^#^ ______________________________ ______________________________ __/ \/ \__ | /| |: |:|| ||:| Spell: Detect Magic Resistanc|: Description: |:|| ||:| School: Divination |: |:|| ||:| Cost: 4 |: This spell will enable the |:|| ||:| Level: 4 |: caster to detect any magic |:|| ||:| Usage: detect magic |: resistance a creature may |:|| ||:| resistance who |: have. |:|| ||:| Related Spells: |: |:|| ||:| Detect magic, Detect secret |: |:|| ||:| doors, Dtect Illusion. |: |:|| ||:|_____________________________ |: _____________________________|:|| ||/______________________________\|:/______________________________\|| |_______________________________ _______________________________| '----` ^#^ destruct^#^ SUBTOPIC-efun^#^ EFUN destruct() SYNOPSIS void destruct(object ob); DESCRIPTION Completely destroy and remove object `ob'. After the call to destruct(), no global variables will exist any longer, only local, and arguments. If `ob' is this_object(), execution will continue, but it is best to return a value immediately. SEE ALSO clone_object() ^#^ debug_info^#^ SUBTOPIC-amylaar^#^ SYNOPSIS mixed debug_info(int flag, object obj) DESCRIPTION Print out some driver internal debug information. If flag is 0, information like heart_beat, enable_commands etc. of the specified object will be printed, and 0 returned. If flag is 1, memory usage information like how many strings, variables, inherited files, object size etc. will be printed about he specified object, and 0 returned. If flag is 2, objects from the global object list are returned. If the optional second arg is omitted, the first element (numbered 0) is returned. If the second arg is a number n, the n'th element of the object list returned. If the second arg is an object, it's successor in the object list is returned. Flag == 3 is equivalent to typing ``malloc'' at the command line. No second arg must be given. Returns 0. If flag is 4, the required second arg can be 0, "tables" or "swap" and has the same effect as ``status'', ``status tables'' resp. ``status swap'' on the command line. Returns 0. SEE ALSO trace(E), traceprefix(E), malloc(D), status(D), dumpallobj(D) ^#^ deep_inventory^#^ SUBTOPIC-amylaar^#^ SYNOPSIS object *deep_inventory(object ob) DESCRIPTION Returns an array of the objects contained in the inventory of ob (or this_object() if no arg given) and in the inventories of these objects, climbing down recursively. ob ob1 ob2 ob21 deep_inventory(ob) => ({ob1, ob2, ob3, ob4, ob21, ob31}) ob3 ob31 ob4 SEE ALSO first_inventory(E), next_inventory(E), all_inventory(E) ^#^ disable_commands^#^ SUBTOPIC-amylaar^#^ SYNOPSIS void disable_commands() DESCRIPTION Disable this object to use commands normally accessible to users. This is the opposite to the efun enable_commands(). SEE ALSO enable_commands(E) ^#^ debugmalloc^#^ SUBTOPIC-driver^#^ NAME debugmalloc DESCRIPTION Toggles the debug mode for the memory managment. If the O_IS_WIZARD flag is used in the mudlib (i.e. if set_is_wizard() was called), this command is allowed only for users that have this flag set. SEE ALSO malloc(D), status(D), memory(C), objects(C), debug_info(E), set_is_wizard(E) ^#^ driver^#^ SUBTOPIC-driver^#^ NAME driver DESCRIPTION This directory contains descriptions of miscellaneous internals of Amylaar's version of the LPC parser/interpreter, that might be useful to know. One thing described here are the special hardcoded commands of the interpreter for querying the status of the memory management. SEE ALSO efun(E), applied(A), concepts(C), master(M), lpc(LPC), malloc(D), status(D) ^#^ dumpallobj^#^ SUBTOPIC-driver^#^ NAME dumpallobj DESCRIPTION Write a list of all loaded or cloned objects into the file OBJ_DUMP in the root directory of the mudlib. Warning: this file can be very large, and if the driver is low on memory there is a certain crash probability. If the O_IS_WIZARD flag is used in the mudlib (i.e. if set_is_wizard() was called), this command is allowed only for users that have this flag set. SEE ALSO malloc(D), status(D), memory(C), objects(C), debug_info(E), set_is_wizard(E) ^#^ dangling_lfun_closure^#^ SUBTOPIC-amylaar^#^ SYNOPSIS dangling_lfun_closure() DESCRIPTION This is called when the gamedriver detects a closure using a vanished lfun. A proper handling is to raise a runtime error. SEE ALSO closures(LPC) ^#^ define_include_dirs^#^ SUBTOPIC-amylaar^#^ SYNOPSIS string *define_include_dirs(void) DESCRIPTION Return an array of string patterns giving the absolut paths where to search an include file. The patterns have to have a %s at the place where the name given in the #include statement has to be inserted. EXAMPLE define_include_dirs() { return ({ "sys/%s", "lib/%s" }); } SEE ALSO master(M) ^#^ disconnect^#^ SUBTOPIC-amylaar^#^ SYNOPSIS void disconnect(object ob) DESCRIPTION Handle the loss of the IP connection for the (formerly) interactive object ob. The connection can be lost because the the underlying transport connection was lost (``netdead''), or because of a call to exec() or remove_interactive(). The connection will be unbound upon return from this call. SEE ALSO connect(M), remove_player(M), remove_interactive(E), exec(E), interactive(E) ^#^ detect trap^#^ SUBTOPIC-thief^#^ -=[ Detect Trap ]=- Command: detect trap Usuage: detect trap on <door|item> Description: This command allows you to detect a trap on a door or a item, like a chest for example. Example: detect trap on east door Related Topics: open, close, lock, unlock, search, disarm trap, arm trap. ^#^ disarm trap^#^ SUBTOPIC-thief^#^ -=[ Disarm Trap ]=- Command: disarm trap Usuage: disarm trap on <door|item> Description: This command allows you to disarm a trap that has been detected on a door or a item, like a chest for example. Example: disarm trap on east door Related Topics: open, lock, unlock, search, detect trap.