/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
^#^
describe^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: describe
        Usuage: describe

   Description: describe allows you to make a description of
                yourself.  This description will be seen when
                other players look at you.

Related topics: finger.
 
^#^
do^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: do
        Usuage: do command1, command2, command3, etc, etc

   Description: The do command is an online macro command.  It
                is here to put everyone on the same par, as some
                users have this facility and others don't.  The do
                command will parse through command1, command2, etc.
                If any command fails it will abort the 'do'.  One
                special command available to 'do' is the 'wait'
                command.  A delay of 1 to 30 secs can be made before
                the next command is made.  If the do command is too
                large, you may get evaluation errors.

       Example: do north, fireball, wait 10, south 

Related topics: alias.
 
^#^
drop^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: drop
        Usuage: drop <item> in <container>
                drop all in <container>
                drop <item>
                drop all
                drop <amount> coins
   Description: This allows you to drop an item, or all items
                from your inventory.  Some items, once picked 
                up cannot be dropped.  This maybe because it
                is a special creator item, or it might even be
                cursed.

Related topics: get, give, put, inventory.
 
^#^
debug^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: debug
        Usuage: debug

   Description: debug tails the runtime error log file.

Related topics: log, main, rlog.
 
^#^
deltree^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: deltree
        Usuage: deltree <full pathname>

   Description: This command allows you to delete all of a directory
                tree.  Be careful that there is no files you wish to
                keep in the directory tree.

Related topics: rm, mkdir, rmdir.
 
^#^
dest^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: dest
        Usuage: dest <item(s)>

   Description: This command destructs all of item(s).  Item(s) can be
                any object(s) referenced by the object parser.  *** It
                will only destruct interactive players if they are
                referenced directly. *** 

       Example: dest zilanthius   /* works - but can lead to demotion */
                dest users        /* fails */

Related topics: parser, dest, bomb.
 
^#^
domain^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: domain
        Usuage: domain <domain> <who> <level>

   Description: If domain does not exist, "who" will be made the domain
                lord.  They have complete file access control over their
                domain and can promote anyone in their domain.  If
                domain already exists a directory, and file access
                objects are added to domain for "who".  Only arches can
                create new domains.

Related topics: promote.
 
^#^
dup^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: duplicate
        Usuage: duplicate <item(s)>
                duplicate <item(s)::destination(s)>
                dup <item(s)>
                dup <item(s)::destination(s)>

   Description: This command allows you clone an item(s) and move them
                to a destination(s).  The default destination is the
                creator.  item and destination can be any object(s) that
                can be referenced using the object parser.

Related topics: clone, parser.
 
^#^
dark elf^#^
SUBTOPIC-races^#^
     ::: Dark Elves :::

Dark elves, also known as drow, are the most divergent of the
elven sub-races. Their form is similar to that of other elves,
but their skin colour is the inky black of a moonless night and
their hair is normally pure white or silver. Drow are generally
evil and chaotic in nature, though some outcasts are known not
to be. Drow shun the light and rarely venture forth accept on the
gloomiest and most overcast of days. Drow society is run by the
women, and thus, they are the most powerful of their race. Drow
worship Lolth; the Demon Queen of Spiders; and are excelent
clerics, fighters, and thieves. Usually, the men of this society
become mages as the women are the ones that are permitted to
advance and gain the most power in clerical circles. However,
their skills are also watched carefully by the women, and are not
permitted to become more powerful than they are.

As a player you receive an added weapon class bonus for using weapons
in both hands. Players dark elves are able to find things more easily
when they search rooms, as they have more hightened senses than other 
races. As player dark elves are exposed to sunlight, they lose their
other magical powers, such as innate magic resistance, and the spell
casting they were taught as children.


^#^
death curse^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Death Curse          Sphere: Necromancy               |
 | Level:  30                     Cost: 30                       |
 | Component: corpse or skeleton Usage: death curse              |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to utter the death curse    |
 | on anyone who kills the cleric. The cleric's killer must      |
 | resist the curse or die themselves.                           |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
dimensional fold other^#^
SUBTOPIC-cleric^#^
 ____________________________________________________________________
()__________________________________________________________________)
 | Prayer: Dimensional Fold Other  Sphere: Stellar                  |
 | Level:  16                        Cost: 16                       |
 | Component:  Gem.     Usage: dimensional fold other <who> <where> |
 | Description:                                                     |
 |                                                                  |    
 | This prayer will cause the fabric of space to fold. The cleric   |
 | can push another person, or item across the fold. This prayer    |
 | is not strong enough to bring two separate domains close         |
 | together.                                                        |
 |                                                                  |
 |__________________________________________________________________|
()__________________________________________________________________)
^#^
dimensional fold party^#^
SUBTOPIC-cleric^#^
 ___________________________________________________________________
()__________________________________________________________________)
 | Prayer: Dimensional Fold Party  Sphere: Stellar                  |
 | Level:  23                        Cost: 23                       |
 | Component:  Gem.     Usage: dimensional fold party <where>       |
 | Description:                                                     |
 |                                                                  |    
 | This prayer will cause the fabric of space to fold. The cleric   |
 | can push the cleric's party across the fold. This prayer         |
 | is not strong enough to bring two separate domains close         |
 | together.                                                        |
 |                                                                  |
 |__________________________________________________________________|
()__________________________________________________________________)
^#^
dimensional fold^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Dimensional Fold     Sphere: Stellar                  |
 | Level:  12                     Cost: 12                       |
 | Component:  Gem.              Usage: dimensional fold <where> |
 | Description:                                                  |
 |                                                               |               
 | This prayer will cause the fabric of space to fold. The cleric|
 | steps to the adjacent fold, to a new location. This prayer    |
 | is not strong enough to bring two separate domains close      |
 | together.                                                     |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
divination sphere^#^
SUBTOPIC-cleric^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|      Divination Spells       |:     Divination Spells        |:||
 ||:|                              |:                              |:||
 ||:|   Detect Illusion            |:  Detect Immunities           |:||
 ||:|   Detect Magic               |:                              |:||
 ||:|   Detect Secret Doors        |:                              |:||
 ||:|   Locate                     |:                              |:||
 ||:|                              |:                              |:||
 ||:|   Identify                   |:                              |:||
 ||:|   Scry                       |:                              |:||
 ||:|   Detect Magic Resistance    |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
divine^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Divine               Sphere: Divination               |
 | Level:  5                      Cost: 5                        |
 | Component: none.              Usage: divine item              |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to divine certain           |
 | characteristic information about an item.                     |
 |                                                               |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
death spell^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Death Spell          |:  Description:                |:||
 ||:| School: Necromancy           |:                              |:||
 ||:| Cost:   30                   |:  The spell rips the victim's |:||
 ||:| Level:  35                   |:  living essence to be ripped |:||
 ||:| Usage:  death spell who      |:  out of the body. It won't   |:||
 ||:| Components: corpse, bones,   |:  effect high level monsters, |:||
 ||:| or a skull.                  |:  whose essence is too        |:||
 ||:| Related Spells:              |:  powerful for this spell.    |:||
 ||:| None                         |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
 
^#^
deep pocket^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Deep Pocket          |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   5 min.               |:  This spell makes an inter-  |:||
 ||:| Level:  5                    |:  -dimensional space that can |:||
 ||:| Usage:  deep pocket <sp pts> |:  carry things. The duration  |:||
 ||:|                              |:  of the spell is dictated by |:||
 ||:| Related Spells:              |:  the spell points used. If   |:||
 ||:| None.                        |:  none are specified, all     |:||
 ||:|                              |:  points are used.            |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
demand^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Demand               |:  Description:                |:||
 ||:| School: Charm                |:                              |:||
 ||:| Cost:   15                   |:  This spell can cause a      |:||
 ||:| Level:  15                   |:  creature to do the caster's |:||
 ||:| Usage:  demand who command   |:  demand. A failed demand     |:||
 ||:|                              |:  may or may not cause a      |:||
 ||:| Related Spells:              |:  fight. This depends upon    |:||
 ||:| Suggest.                     |:  the persuasiveness of       |:||
 ||:|                              |:  the caster.                 |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
detect illusion^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Detect Illusion      |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   1                    |:  This spell will enable the  |:||
 ||:| Level:  1                    |:  caster to detect illusions, |:||
 ||:| Usage:  detect illusion item |:  and see them for what they  |:||
 ||:|                              |:  really are.                 |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Detect magic, Detect secret  |:                              |:||
 ||:| doors.                       |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
detect immunities^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Detect Immunities    |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   4                    |:  This spell will enable the  |:||
 ||:| Level:  4                    |:  caster to detect innate     |:||
 ||:| Usage:  detect immunities who|:  elemental resistances of    |:||
 ||:|                              |:  creatures.                  |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Detect magic, Detect secret  |:                              |:||
 ||:| doors, Dtect Illusion.       |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
detect magic^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Detect Magic         |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   3                    |:  This spell will enable the  |:||
 ||:| Level:  3                    |:  caster to detect magic on an|:||
 ||:| Usage:  detect magic item    |:  item. The detection is a    |:||
 ||:|                              |:  range of colours  from      |:||
 ||:| Related Spells:              |:  black to platinum (bad to   |:||
 ||:| Detect illusion, detect      |:  good) that indicate the     |:||
 ||:| secret doors.                |:  magical intensity of item.  |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
detect secret doors^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Detect Secret Doors  |:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   2                    |:  This spell will enable the  |:||
 ||:| Level:  2                    |:  caster to detect any secret |:||
 ||:| Usage:  detect secret doors  |:  doors in the room.          |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Detect illusion, detect magic|:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
disintegrate^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Disintegrate         |:  Description:                |:||
 ||:| School: Alteration           |:                              |:||
 ||:| Cost:   26                   |:  This spell makes a dull     |:||
 ||:| Level:  26                   |:  gray beam. If the beam hits |:||
 ||:| Usage: disintegrate target   |: a target, it can be disinte- |:||
 ||:|                              |:  -grate it.                  |:||
 ||:| Related Spells:              |:                              |:||
 ||:| None.                        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
dispel conjuration^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Dispel Conjuration   |:  Description:                |:||
 ||:| School: Abjuration           |:                              |:||
 ||:| Cost:   7                    |:  This spell causes magically |:||
 ||:| Level:  7                    |:  conjured creatures to be    |:||
 ||:| Usage:  dispel conjuration - |:  dismissed and sent back to  |:||
 ||:|         -target              |:  the nether regions they came|:||
 ||:| Related Spells:              |:  from.                       |:||
 ||:| Dispel Illusion,             |:                              |:||
 ||:| Dispel Magic.                |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
dispel illusion^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Dispel Illusion      |:  Description:                |:||
 ||:| School: Abjuration           |:                              |:||
 ||:| Cost:   5                    |:  This spell disipates        |:||
 ||:| Level:  5                    |:  illusions, revealing the    |:||
 ||:| Usage:  dispel illusion tar- |:  real reality.               |:||
 ||:|         -get                 |:                              |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Dispel Conjuration,          |:                              |:||
 ||:| Dispel Magic.                |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
dispel magic^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Dispel Magic         |:  Description:                |:||
 ||:| School: Abjuration           |:                              |:||
 ||:| Cost:   10                   |:  This spell causes magical   |:||
 ||:| Level:  10                   |:  effects to dissipate. The   |:||
 ||:| Usage:  dispel magic target  |:  target can be an item,      |:||
 ||:|                              |:  person, or "room".          |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Dispel Illusion,             |:                              |:||
 ||:| Dispel Conjuration.          |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
divination^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|      Divination Spells       |:     Divination Spells        |:||
 ||:|                              |:                              |:||
 ||:|   Detect Illusion            |:  Detect Immunities           |:||
 ||:|   Detect Magic               |:                              |:||
 ||:|   Detect Secret Doors        |:                              |:||
 ||:|   Locate                     |:                              |:||
 ||:|                              |:                              |:||
 ||:|   Identify                   |:                              |:||
 ||:|   Scry                       |:                              |:||
 ||:|   Detect Magic Resistance    |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
detect magic resistance^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell: Detect Magic Resistanc|:  Description:                |:||
 ||:| School: Divination           |:                              |:||
 ||:| Cost:   4                    |:  This spell will enable the  |:||
 ||:| Level:  4                    |:  caster to detect any magic  |:||
 ||:| Usage:  detect magic         |:  resistance a creature may   |:||
 ||:|         resistance who       |:  have.                       |:||
 ||:| Related Spells:              |:                              |:||
 ||:| Detect magic, Detect secret  |:                              |:||
 ||:| doors, Dtect Illusion.       |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
destruct^#^
SUBTOPIC-efun^#^
EFUN destruct()

SYNOPSIS
     void destruct(object ob);

DESCRIPTION
     Completely destroy and remove object `ob'. After the call to
     destruct(),  no global variables will exist any longer, only
     local, and arguments.  If `ob' is  this_object(),  execution
     will continue, but it is best to return a value immediately.

SEE ALSO
     clone_object()

^#^
debug_info^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed debug_info(int flag, object obj)

DESCRIPTION
	Print out some driver internal debug information.

	If flag is 0, information like heart_beat, enable_commands
	etc. of the specified object will be printed, and 0 returned.

	If flag is 1, memory usage information like how many strings,
	variables, inherited files, object size etc. will be printed
	about he specified object, and 0 returned.

	If flag is 2, objects from the global object list are returned.
	If the optional second arg is omitted, the first element
	(numbered 0) is returned. If the second arg is a number n,
	the n'th element of the object list returned. If the second
	arg is an object, it's successor in the object list is returned.

	Flag == 3 is equivalent to typing ``malloc'' at the command
	line. No second arg must be given. Returns 0.

	If flag is 4, the required second arg can be 0, "tables" or
	"swap" and has the same effect as ``status'', ``status tables''
	resp. ``status swap'' on the command line. Returns 0.

SEE ALSO
	trace(E), traceprefix(E), malloc(D), status(D), dumpallobj(D)
^#^
deep_inventory^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	object *deep_inventory(object ob)

DESCRIPTION
	Returns an array of the objects contained in the inventory of
	ob (or this_object() if no arg given) and in
	the inventories of these objects, climbing down recursively.
	
	ob
	   ob1
	   ob2
	      ob21  deep_inventory(ob) => ({ob1, ob2, ob3, ob4, ob21, ob31})
	   ob3
	      ob31
	   ob4

SEE ALSO
	first_inventory(E), next_inventory(E), all_inventory(E)
^#^
disable_commands^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void disable_commands()

DESCRIPTION
	Disable this object to use commands normally accessible to
	users.
	
	This is the opposite to the efun enable_commands().

SEE ALSO
	enable_commands(E)
^#^
debugmalloc^#^
SUBTOPIC-driver^#^
NAME
	debugmalloc

DESCRIPTION
	Toggles the debug mode for the memory managment.
        If the O_IS_WIZARD flag is used in the mudlib (i.e. if
        set_is_wizard() was called), this command is allowed only for
        users that have this flag set.

SEE ALSO
        malloc(D), status(D), memory(C), objects(C), debug_info(E),
	set_is_wizard(E)
^#^
driver^#^
SUBTOPIC-driver^#^
NAME
	driver

DESCRIPTION
	This directory contains descriptions of miscellaneous
	internals of Amylaar's version of the LPC parser/interpreter,
	that might be useful to know.

	One thing described here are the special hardcoded commands
	of the interpreter for querying the status of the memory
	management.

SEE ALSO
	efun(E), applied(A), concepts(C), master(M), lpc(LPC),
	malloc(D), status(D)
^#^
dumpallobj^#^
SUBTOPIC-driver^#^
NAME
	dumpallobj

DESCRIPTION
	Write a list of all loaded or cloned objects into the file
	OBJ_DUMP in the root directory of the mudlib.

	Warning: this file can be very large, and if the driver is low 
	on memory there is a certain crash probability.

        If the O_IS_WIZARD flag is used in the mudlib (i.e. if
        set_is_wizard() was called), this command is allowed only for
        users that have this flag set.

SEE ALSO
        malloc(D), status(D), memory(C), objects(C), debug_info(E),
        set_is_wizard(E)
^#^
dangling_lfun_closure^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	dangling_lfun_closure()

DESCRIPTION
	This is called when the gamedriver detects a closure using a
	vanished lfun. 
	A proper handling is to raise a runtime error.


SEE ALSO
	closures(LPC)
^#^
define_include_dirs^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	string *define_include_dirs(void)

DESCRIPTION
	Return an array of string patterns giving the absolut paths
	where to search an include file. The patterns have to have a
	%s at the place where the name given in the #include statement
	has to be inserted.

EXAMPLE
	define_include_dirs() { return ({ "sys/%s", "lib/%s" }); }

SEE ALSO
	master(M)
^#^
disconnect^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void disconnect(object ob)

DESCRIPTION
	Handle the loss of the IP connection for the (formerly)
	interactive object ob. The connection can be lost because the
	the underlying transport connection was lost (``netdead''), or
	because of a call to exec() or remove_interactive(). The
	connection will be unbound upon return from this call.

SEE ALSO
	connect(M), remove_player(M), remove_interactive(E), exec(E),
	interactive(E)
^#^
detect trap^#^
SUBTOPIC-thief^#^
		-=[ Detect Trap ]=-

	Command: detect trap
	 Usuage: detect trap on <door|item>

    Description: This command allows you to detect a trap on a door
                 or a item, like a chest for example.

	Example: detect trap on east door

 Related Topics: open, close, lock, unlock, search, disarm trap, arm trap.
^#^
disarm trap^#^
SUBTOPIC-thief^#^
		-=[ Disarm Trap ]=-

	Command: disarm trap
	 Usuage: disarm trap on <door|item>

    Description: This command allows you to disarm a trap that has been
                 detected on a door or a item, like a chest for example.

	Example: disarm trap on east door

 Related Topics: open, lock, unlock, search, detect trap.