/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
^#^
party^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: party
        Usuage: party <party name>
   Description: This starts up a new party, <party name> with
                you as the leader.  You can then join others
                into your party, and adventure together. 
                Experience from kills are then shared on a
                level basis.

Related topics: none.
 
^#^
password^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: password
        Usuage: password

   Description: This allows you to change your password.  You
                must enter your old password, before you can
                change it to a new one.

Related topics: suicide.
 
^#^
plan^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: plan
        Usuage: plan
   Description: plan allows you to edit the 'plan' part of
                your personal 'finger'.

Related topics: finger, chfn.
 
^#^
put^#^
SUBTOPIC-player^#^
                    -=[ Help ]=-

       command: put
        Usuage: put <item> in <container>
                put all in <container>
   Description: This allows you to put an item of all of your
                items in a container.  The container can be on
                you or in the room.  Note that containers have
                a limited to what they can carry.  You can
                only move items about if you can see.

Related topics: get, give, drop.
 
^#^
parser^#^
SUBTOPIC-creator^#^
                    -=[ Object Parser ]=-

Most creator commands can use the inbuilt object parser.  The object
parser allows you to reference any object in the mud with relative ease.
For convenience <object> is a an object, or a list of objects.
When dealing with objects there are keywords used for locating
objects, these are: "users", "who", "room", "env", "me", "all".

<object> can described by position:  position separators are "of" 
                                     and "in".

               Eg. sword
                   sword in zilanthius
                   sword in bag in zilanthius
                   room of zilanthius


<object>  can be described by clonename:
               Eg. players/zilanthius/obj/sword#10


<object>  can be described by its filename:
               Eg. sword.c (if in current path)
                   /players/zilanthius/obj/sword.c


<object>  can be described by a default name:
              Default: "users", "who", "room", "env", "me".


<object>  can be an object list: using the list separator ","
               Eg. sword, axe, shovel

<object> can be an object list: using the keyword "all".
               Eg. all in zilanthius
                   all swords in zilanthius

<object> can be an object list: using the keyword "users".
               Eg. users
                   sword, users
                   all in users

<object> can be the first number of objects found.
               Eg. 3 swords in zilanthius
^#^
patch^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: patch
        Usuage: patch <object(s)::function>
                patch <object(s)::function::arg1>
                patch <object(s)::function::arg1::arg2>

   Description: This command allows you to patch any function in an
                object and returns the value to you.  It is useful for
                making on the fly character fixes.  Note that some
                functions may be logged, anyone caught helping players
                cheat may be demoted.  Object(s) can be anything that
                can be referenced by the object parser.

Related topics: lpc.
 
^#^
path^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-


   Description: There are a number of symbolic tokens that can be used
                to make file paths.  These include: 
                    ..         for parent directory
                    ~          for home directory
                    domain#    for domain home directory

       Example: cd             change to /players/zilanthius
                cd myth#open   change to /d/myth/w/zilanthius/open

Related topics: mkdir, rmdir, rm, Rm, copy, Copy, mv, Mv, ed.
 
^#^
pay^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: pay
        Usuage: pay <amount> to <player|monster>

   Description: This command allows you to compensate players for lost
          money.  You should not have to do this.

Related topics: none.
 
^#^
people^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: people
        Usuage: people

   Description: The people command gives a list of interactive users
                using the game.  It gives information about the machine
                they are telneting from, their current room, and how
                long they have been idle.

Related topics: who.
 
^#^
post^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: post
        Usuage: post

   Description: Moves you to the post office.

Related topics: church, guild, home, inner, pub.
 
^#^
pretitle^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: pretitle
        Usuage: pretitle
                pretitle <title>

   Description: Every player's title is broken into 3 parts: pretitle,
                title, and alignment title.  This command allows you to
                set your pretitle.  If no pretitle is given it defaults
                to "Lord" or "Lady".

       Example: pretitle Emporer

Related topics: mhome, mclone, minvis, mtrans, mmin, min, mmout, mout,
                edtitle, reveiw, title, align.
 
^#^
promote^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: promote
        Usuage: promote <who> <level|level name>

   Description: This command promotes a player or creator to a higher
                security level.  It automatically adds a home directory
                structure, and file access objects.  You cannot promote
                anyone, one full security level less then
                yourself.  Minimum security level to use this command is
                SEC5 (50).

                Level names: asp, app, creator, sage, lord, sen, elder,
                             arch, or admin.

Related topics: domain.
 
^#^
pub^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: pub
        Usuage: pub

   Description: Moves you to the pub.

Related topics: guild, post, church, home, inner.
 
^#^
pwd^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: pwd
        Usuage: pwd

   Description: print working directory.  This prints the default
                directory that the creator is using.

Related topics: cd , ls.
 
^#^
plant door^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Plant Door           Sphere: Nature                   |
 | Level:  8                      Cost: 8                        |
 | Component: branch             Usage: plant door               |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to use natures' pathways    |
 | which stretch from tree to tree. The prayer needs a branch    |
 | from a tree to work. If the branch is from a tree other then  |
 | the one you step into, it will most likely take you to that   |
 | tree. It will not take you to trees in other domains.         |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
plant growth^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Plant Growth         Sphere: Nature                   |
 | Level:  9                      Cost: 9                        |
 | Component: berry or seed      Usage: plant growth             |
 | Description:                                                  |
 |                                                               |               
 | This prayer will allow the cleric to accerate the growth      |
 | of a tree.  The tree will have many of the spell components   |
 | necessary for nature spells. The tree can be planted almost   |
 | anywhere.                                                     |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
poison^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Poison               Sphere: Necromancy               |
 | Level:  14                     Cost: 14                       |
 | Component: none.              Usage: poison who               |
 | Description:                                                  |
 |                                                               |           
 | This prayer will allow the cleric to poison someone. The      |
 | poison disabilitates the victim about every minute. It also   |
 | limits the maximum healing potential of the victim.           |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
prayer^#^
SUBTOPIC-cleric^#^
 ________________________________________________________________
()_______________________________________________________________)
 | Prayer: Prayer               Sphere: Combat                   |
 | Level:  5                      Cost: 5                        |
 | Component:  None.             Usage: prayer who               |
 | Description:                                                  |
 |                                                               |               
 | The prayer is a more powerful Bless prayer.                   |
 |                                                               |
 |                                                               |
 |                                                               |
 |                                                               |
 |_______________________________________________________________|
()_______________________________________________________________)
^#^
protection sphere^#^
SUBTOPIC-cleric^#^
 _________________________________________________________
()________________________________________________________)
 |         Prayers from the Protection Sphere            |
 |                                                       |
 | Resist Light                 Resist Cold              |
 | Resist Darkness              Resist Acid              |
 | Resist Death                 Resist Lightning         |        
 | Resist Draining              Resist Poison            |
 | Resist Earth                 Resist Disease           |
 | Resist Fire                  Resist Fear              |
 | Resist Water                 Resist Charm             |
 | Resist Air                                            |
 |_______________________________________________________|
()________________________________________________________)

Type 'help resist' for extra information.
^#^
phantasmal force^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Phantasmal Force     |:  Description:                |:||
 ||:| School: Illusion             |:                              |:||
 ||:| Cost:   varies               |:  This spell causes an        |:||
 ||:| Level:  12                   |:  illusion that perfectly     |:||
 ||:| Usage: phantasmal force spell|:  imitates most evocation     |:||
 ||:|                              |:  spell. The cost varies      |:||
 ||:| Related Spells:              |:  depending on the spell      |:||
 ||:| Evocation, Alter Reality.    |:  imitated.                   |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
permanent illusion^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Permanent Illusion   |:  Description:                |:||
 ||:| School: Illusion             |:                              |:||
 ||:| Cost:   25                   |:  This spell weaves an        |:||
 ||:| Level:  25                   |:  illusion about an item      |:||
 ||:| Usage:  permanent illusion - |:  or monster. The woven       |:||
 ||:|         -item                |:  illusion fools all who      |:||
 ||:| Related Spells:              |:  touch and look at the item. |:||
 ||:| Illusion.                    |:  It can be dispelled with a  |:||
 ||:|                              |:  dispel magic.               |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
phantasm^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Phantasm             |:  Description:                |:||
 ||:| School: Illusion             |:                              |:||
 ||:| Cost:   2                    |:  This spell makes the victim |:||
 ||:| Level:  5                    |:  appear to do some. The      |:||
 ||:| Usage:  phantasm who emote   |:  victim knows it wasn't them,|:||
 ||:|                              |:  but they don't know who     |:||
 ||:| Related Spells:              |:  caused it.                  |:||
 ||:| Ventriloquism, Improved      |:                              |:||
 ||:| Phantasm.                    |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
phantom armour^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Phantom Armour       |:  Description:                |:||
 ||:| School: Illusion             |:                              |:||
 ||:| Cost:   4                    |: This spell causes an illusion|:||
 ||:| Level:  4                    |: that makes the caster appear |:||
 ||:| Usage:  phantom armour       |: to wear platemail. This      |:||
 ||:|                              |: causes attackers to miss     |:||
 ||:| Related Spells: None.        |: more often then not.         |:||
 ||:|                              |: Effectively giving the       |:||
 ||:|                              |: caster better protection.    |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
pwk^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  PWK (Power Word Kill)|:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   30                   |:  This spell will kill        |:||
 ||:| Level:  30                   |:  instantly any monster that  |:||
 ||:| Usage:  pwk who              |:  is less then 13th level.    |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| PWS (Power Word Stun).       |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
pws^#^
SUBTOPIC-mage^#^
     ______________________________  ______________________________
  __/                              \/                              \__
 | /|                              |:                              |:||
 ||:| Spell:  Power Word Stun      |:  Description:                |:||
 ||:| School: Conjuration          |:                              |:||
 ||:| Cost:   15                   |:  This spell will stun an     |:||
 ||:| Level:  15                   |:  opponent. They cannot fight,|:||
 ||:| Usage:  pws who              |:  move, or cast spells.       |:||
 ||:|                              |:                              |:||
 ||:| Related Spells:              |:                              |:||  
 ||:| PWK (Power Word Kill)        |:                              |:||
 ||:|                              |:                              |:||
 ||:|_____________________________ |: _____________________________|:||
 ||/______________________________\|:/______________________________\||
 |_______________________________      _______________________________|
                                 '----`
^#^
Put^#^
SUBTOPIC-creator^#^
                    -=[ Help ]=-

       command: Put
        Usuage: Put <item(s)::where>

   Description: Put is a powerful object moving function.  It can move
                any object to any where.  No weight checks are made so
                have care.  The item(s), and where can be any object
                that can be found using the object parser.

Related topics: parser.
 
^#^
pointerp^#^
SUBTOPIC-efun^#^
EFUN pointerp() 

SYNOPSIS
     int pointerp(mixed arg);

DESCRIPTION
     Return 1 if `arg' is an array.


SEE ALSO
     stringp(), objectp(), intp().
^#^
present^#^
SUBTOPIC-efun^#^
EFUN present()

SYNOPSIS
     object present(mixed str, object ob)

DESCRIPTION
     If an object that identifies to the name `str'  is  present,
     then return it.

     `str' can also be an object, in which case the test is  much
     faster and easier.

     If `ob' is given, then the search is done in  the  inventory
     of  `ob', otherwise the object is searched for in the inven-
     tory of the current object, and  in  the  inventory  of  the
     environment of the current object.

EXAMPLE

void reset(arg) {
  if(!present("sword")) {
    move_object(clone_object("..sword..",this_object());
    ....etc

SEE ALSO
     move_object(), environment().

^#^
previous^#^
SUBTOPIC-efun^#^
EFUN previous_object()

SYNOPSIS
     object previous_object();

DESCRIPTION
     Returns an object pointer to the object, if any, that called
     current function.  

EXAMPLE

  if(previous_object() == this_object()) {
    write("Local Call.\n");
  }
  if(previous_object() == this_player()) {
    write("Player object called this directly.\n");
  }


SEE ALSO
     call_other(), this_object(), this_player()

^#^
process_string^#^
SUBTOPIC-efun^#^
EFUN process_string()

SYNOPSIS
     string process_string(string combinestring);

DESCRIPTION
     Processes a string by replacing specific syntactic  patterns
     with  what  is returned when the pattern is interpreted as a
     function call description.

     The syntactic patterns are on the form:

       "@@function[:filename][|arg1|arg2....|argN]@@"

     This is interpreted as a call:

        filename->function(arg1, arg2, ....., argN)

     Note that process_string  does  not  recurse  over  returned
     replacement  values. If a function returns another syntactic
     pattern, that description will not be replaced.

     All such occurrences in  'combinestring'  is  processed  and
     replaced  if  the  return  value  is a string. If the return
     value is not a string the pattern will remain unreplaced.

     Note that both object and arguments are marked optional with
     the  brackets  and that the brackets are not included in the
     actual pattern.


CAVEAT
     This is usually used to support 'value by function call'  in
     the  mudlib.   It is wise to set the effuserid of the object
     to 0 before using  process_value  as  any  function  in  any
     object can be called with almost any arguments.

NOTES
     The mudlib uses this extensively.  It allow static global 
     strings to be given variability without resorting to writing
     new local functions to override inherited functions.  Most
     functions that use strings and do writes can use a form of
     process_string() that is slightly enhanced.  The function
     process_msg() is is found in <process.h>. It has the same 
     syntax as process_string() with the following enhancements.
     Filename can be replaced with,
          $this_object()$
          $this_player()$
          $environment()$
          $previous_object()$
          $environment(this_player())$

EXAMPLE

     A string:

       "You  are  chased  by  @@query_the_name:/obj/monster#123@@
     eastward."

     is replaced by:

       "You are chased by the orc eastward."

     Assuming that query_the_name  in  monster#123  returns  "the
     orc".

^#^
previous_object^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	object previous_object()
	object previous_object(int i)

DESCRIPTION
	Returns an object pointer to the object that did a
	call_other() to the current object, if any. There are two
	exceptions for previous_object().  When the object calls a own
	function with a call_other() the previous_object() will be
	unchanged and when a destructed object calls a function of the
	current object previous_object() will return 0.

	If the optional arg is given, the call_other()s are followed
	back i times (i.e. previous_object(2) returns the caller of
	the caller). 0 <= i <= caller_stack_depth()-1

EXAMPLE
	int security() {
	   object prev;
	   if(!(prev=previous_object()));
	   else if(getuid(prev)!=getuid(this_object()));
	   else if(geteuid(prev)!=geteuid(this_object()));
	   else return 1;
	   return 0;
	}
	void high_sensible_func() {
	   if(!security())
	      return;
	   ...
	}
	
	This example shows how we can check if the last call to a
	function of the current object is secure or if we should abort
	execution.

SEE ALSO
	call_other(E), this_object(E), this_player(E),
	caller_stack_depth(E)
^#^
printf^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void printf(string format, ...)

DESCRIPTION
	A cross between sprintf() and write(). Returns void and printd
	the result string to the user.

SEE ALSO
	sprintf(E), write(E)
^#^
program_time^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int program_time()
	int program_time(object ob)

DESCRIPTION
	Returns the creation (compilation) time of the object's
	program. Default is this_object(), if no arg is given.
^#^
parse_command_adjectiv_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	string *parse_command_adjectiv_id_list(void)

DESCRIPTION
	Used by parse_command().

SEE ALSO
	parse_command(E)
^#^
parse_command_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	string *parse_command_id_list(void)

DESCRIPTION
	Used by parse_command().

SEE ALSO
	parse_command(E)
^#^
parse_command_plural_id_list^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	string *parse_command_plural_id_list(void)

DESCRIPTION
	Used by parse_command().

SEE ALSO
	parse_command(E)
^#^
prevent_insert^#^
SUBTOPIC-compatfn/driverfn^#^
SYNOPSIS
	int prevent_insert()

DESCRIPTION
	In compat mode, this function is used by the efun transfer().

	Define this function in objects that are neither living nor
	rooms if you want to prevent to put something into current
	object.

	Return true if ok, otherwise 0. That means that default is
	that it is not possible to put something into an object.

SEE ALSO
	transfer(E), can_put_and_get(A)
^#^
parse_command_all_word^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	string *parse_command_all_word(void)

DESCRIPTION
	Used by parse_command(). Return the word for ``all'' in the
	installations native language.

SEE ALSO
	parse_command(E)
^#^
parse_command_prepos_list^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	string *parse_command_prepos_list(void)

DESCRIPTION
	Used by parse_command(). Return an array of common
	prepositions in the installations native language.

SEE ALSO
	parse_command(E)
^#^
preload^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	void preload(string file)

DESCRIPTION
	Load the object with the given file name, that was returned by
	epilog(). It is task of the epilog()/preload() pair to ensure
	the validity of the given strings (e.g. filtering out comments
	and blank lines). For preload itself a call_other(file, "???")
	s sufficient, but it should be guarded by a catch() to avoid
	premature blockings. Also it is wise to change the master's
	euid from root_uid to something less privileged for the time
	of the preload.

SEE ALSO
	epilog(M), master(M)
^#^
prepare_destruct^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	mixed prepare_destruct(object obj)

DESCRIPTION
	Prepare the destruction of the object obj. Return 0 if the
	object is ready for destruction, any other value will abort
	the attempt. If a string is returned, an error with the string
	as message will be issued.

	The interpreter calls this function whenever an object shall
	be destructed. It expects, that this function cleans the
	inventory of the object, or the destruct will fail.
	Furthermore, the function could notify the former inventory
	objects that their holder is under destruction (useful to move
	users out of rooms which re updated); and it could announce
	systemwide the destruction(quitting) of users.

	Strange things will happen if the mastor object does not
	provide this function.

SEE ALSO
	remove_player(M), destruct(E)
^#^
privilege_violation^#^
SUBTOPIC-amylaar^#^
SYNOPSIS
	int privilege_violation(string op, mixed who, mixed arg3, mixed arg4)

DESCRIPTION
	Validate the execution of a privileged operation.
	op denotes the requested operation, who is the object
	requesting the operation (file_name or object pointer), arg3
	and arg4 are additional arguments, depending on the operation.

	The function should return >0 to grant the privilege, 0 to
	indicate that the caller was probably misleaded and the error
	might be fixed, and anything else to indicate a real
	violation, that will be handled as run time error.

	The privileged operations are:
	bind_lambda	  Bind a lambda-closure to object arg3.
	call_out_info	  Return an array with all call_out
			  informations.
	nomask simul_efun Attempt to get an efun via efun:: that is
			  shadowed by a nomask type simul_efun.
	rename_object	  The object who tries to rename the object
			  arg3 to the name arg4.
	send_imp	  Send UDP-data to host arg3.
	set_auto_include_string Set the string automatically included
			  by the compiler into every object.
	get_extra_wizinfo Get the additional wiz-list info for user
			  arg3.
	set_extra_wizinfo Set the additional wiz-list info for user
			  arg3.
	set_extra_wizinfo_size Set the size of the additional user
			  info in the wiz-list to arg3.
	set_this_object	  Set this_object() to arg3.
	shadow_add_action Add an action to function arg4 that is
			  shadowed by the object arg3.
	wizlist_info	  Return an array with all wiz-list
			  information.

	call_out_info() can return the arguments to functions and
	lambda closures to be called by call_out(); you should
	consider that read access to closures, mappings and arrays
	means write access and/or other privileges. 
	wizlist_info() will return an array which holds, among others,
	the extra wizlist field. While a toplevel array, if found,
	will be copied, this does not apply to nested arrays or to any
	mappings. You might also have some sensitive closures there.
	send_imp() should be watched as it could be abused to mess up
	the IMP.
	The xxx_extra_wizinfo operations are necessary for a proper
	wizlist and should therefore be restricted to admins.
	All other operations are potential sources for direct security
	breaches - any use of them should be scrutinized closely.

SEE ALSO	
	simul_efun(C), call_out_info(E), shadow(E), add_action(E),
	wizlist(E), set_this_object(E), rename_object(E),
	bind_lambda(E), send_imp(E), set_auto_include_string(E)
^#^
pick lock^#^
SUBTOPIC-thief^#^
		-=[ Pick Lock ]=-

	Command: pick lock
	 Usuage: pick lock on <door|item>

    Description: This command allows you to lock or unlock a door
                 or a item, like a chest for example, without the
		 need for a key.

	Example: pick lock on east door

 Related Topics: open, close, lock, unlock, detect trap.