/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* SIGN used in room */

#include <mudlib.h>
inherit BASE;

string read_language;

#ifdef NATIVE_MODE
void create() {
#else
void reset(status arg) {
  if(arg) return;
#endif /* native */
  set_name("sign");
  set_short("A Sign");
  set_long("A sign. Perhaps you should read it?\n");
}

string set_language(string str) { return read_language = str; }
string query_language()         { return read_language;       }

string set_message(string str)  { return read_msg = str; }
string query_message()          { return read_msg;       }

status read(string str) {
  status flag;
  string tmp_msg;

  tmp_msg = read_msg;
  read_msg = 0;
  flag = ::read(str);
  read_msg = tmp_msg;
  if(flag) {
    if(read_language && !this_player()->query_language(read_language)) {
      write("The words on the "+ query_name() +" don't make sense.\n"+
            "They appear to be written in a language you don't understand.\n");
      return 1;
    }
    write(read_msg);
  }
  if(!this_player()->query_stealth_on())
    say(this_player()->query_name() +" reads the sign.\n");
  return 1;
}

get()  { return 0; }
drop() { return 0; }