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lib/doc/examples/armour/
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lib/doc/examples/monster/
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lib/doc/examples/weapons/
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lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
               The Fighter.

Although fighters do not have magic spells to use, their
armour and weapons can compensate. They have the most powerful
within melee combat, being the strongest of classes in regards
to sheer physical strength, gaining 20 hit points per point of
constitution gained. Any sort of armour or weapon is usable by
a fighter.

Table 1: Fighter Level Titles and Experience
-------------------------------------------------------------
Level        Fighter Titles                  Exp for Level
-------------------------------------------------------------
  1       the Utter Newbie                             0
  2       the Simple Wanderer(ess)                  1014
  3       the Prominent Wanderer(ess)               1522
  4       the Simple Rover                          2283
  5       the Prominent Rover                       3425
  6       the Famed Rover                           5138
  7       the Ameteur Fighter                       7707
  8       the Skilled Fighter                       11561
  9       the Expert Fighter                        17341
 10       the Great Fighter                         26012
 11       the Famed Fighter                         39018
 12       the Ameteur Warrior                       58827
 13       the Skilled Warrior                       87791
 14       the Expert Warrior                       131687
 15       the Great Warrior                        197530
 16       the Famed Warrior                        296296
 17       the Lesser Champion                      444444
 18       the Renowned Champion                    666666
 19       the Famed Champion                      1000000
 20       the Ameteur Swordsman / woman           1500000
 21       the Lesser Swordsman / woman            2000000
 22       the Prominent Swordsman / woman         2500000
 23       the Great Swordsman / woman             3000000
 24       the Master Swordsman / woman            3500000
 25       the Renowned Swordsman / woman          4000000
 26       the Famed Swordsman / woman             4500000
 27       the Lesser Mercenary                    5000000
 28       the Prominent Mercenary                 5500000
 29       the Great Mercenary                     6000000
 30       the Master Mercinary                    6500000
-------------------------------------------------------------
 + 500,000 per level beyond 30th.
-------------------------------------------------------------

When a fighter attains 30th level he may opt to establish a
freehold. This is done by having a building some type of
constructed; a castle, keep or the like. Whenever such a
freehold is established the fighter will:
     
     1) Automatically attract a few henchmen, led by a man-at-
arms. These are NPC followers who will serve the fighter so
long as his freehold is maintained.

     2) Is able, through his freehold, train other fighters
who visit here. 

          Fighter Skills

  TWO WEAPON USE    -    A fighter is the only class who is
able to wield two weapons simultaneously, gaining an extra
attack with his off-handed weapon. The higher a fighter's two-
weapon skill the longer the weapons he is able to wield are.
When this skill is low, a fighter will only be able to wield
small weapons in both hands, like daggers of knives. At a high
enough skill level, a fighter may be able to wield two
longswords - one in each hand.

  UNARMED COMBAT    -    As a fighter is expert in hand-to-
hand combat there are situations in which he may not have a
weapon at the ready. A fighter is able to increase his damage
and ability to hit an opponent without a weapon with his un-
armed skill. 

  ARMOURING         -    Armour and its maintenance is a daily
ritual that a fighter will always go through. Armour slowly
breaks apart as it is constantly hit in combat. A fighter is
able to repair his armour as his skill in armouring increases.
It is not always successful, however. At low levels of skill
the fighter may even damage his armour in an attempt to repair
it - even though this is rare. At a high skill level, a
fighter may even be able to make his own armour, constructing
it from the roar mineral or hide of a monster, and creating an
excelent piece of armour.


  Usage: repair <armour name>
  See also 'help forging'


  WEAPONSMITH       -    The weapon is the tool of the
fighters trade, and a good fighter is never without an
excelent blade by his side. A fighters weaponsmith skill
allows him to understand the construction of weapons, being
able to smith his own, or repairing them in a similar fashion
as his skill in armouring. Hence, a fighter may be able to put
a keen edge on a longsword, or even make a staff perfect in
balance from a simple sapling.

  Usage: repair <weapon name>
  See also 'help forging'

  MULTIPLE ATTACKS  -    A fighter can increase his chance of
attacking a second time within combat. The higher this skill
is increased, the higher the likelihood of a second, third,
and even more attacks. 

  See also 'help multiple'

                    Angel, September 1993.