#include <mudlib.h> inherit BANK; void reset(status arg) { set_owner("bhak"); ::reset(arg); if(arg) return; set_short("the city vault"); set_long( "\tTempus City Vault.\n"+ "A long counter of brown polished wood shines with the light from \n"+ "several lanterns hanging on the wall. Across the room a large gate\n"+ "of iron leads to the strong room, where all the valuables are kept.\n"); set_items(({ "wood#counter", "It appears to be very old", "light#lantern#lanterns", "They shed light into the small banking "+ "chamber", "plaque", "Perhaps you could read it?", "gate#iron#strong room", "It looks very protected, and difficult to "+ "break into" })); set_weather(2, 0, 0); load_door(({ "destination", "/room/city/t_hall3", "direction", "south door", "key id", "no_key", })); set_smell("The strong smell of old wood permiates the air\n"); set_listen("Behind the iron gate you can hear money being counted...\n"); } int query_no_fight() { return 1; } int query_prop(string str) { if(str == "Nulmagic") return 1; else return query_prop(str); }