#include <mudlib.h> inherit ROOM; void reset(status arg) { object board; load_door(({ "file", "room/city/t_hall4", "direction", "south door", "long", "A door of solid oak, bound in steel.\n", "key id", "city key", })); if(!present("board")) { board = clone_object(BULLETIN_BOARD); board -> set_save_file("ob_saves/inner1_board"); board -> set_short("A creator's notice board"); move_object(board,this_object()); } if(arg) return; set_short("The inner room of town hall"); set_long( "This large chamber exudes the magical power that allows the \n"+ "creator to design and create. Here is where creators meet and\n"+ "to discuss matters of great importance. \n"+ "\tNorth --> 'QC' notes and area approval\n"+ "\tEast --> 'LPC' notes and coding items\n"); set_exits(({ "room/city/creator/QC", "north", "room/city/creator/LPC", "east", "room/city/creator/elder", "west", })); set_weather(2,1,0); }