inherit "inherit/monster"; reset(arg) { ::reset(arg); if(arg) return; set_race("ogre"); set_gender(1); set_level(10); set_name("bloodeye"); set_short("Bloodeye, the ogre barman"); set_long( "Big, strong and yellow. Bloodeye is the barman for Skandles' Downfall.\n"+ "Even though he might not look smart, his muscles do the talking for him.\n"); load_chat(10, ({ "Bloodeye licks a glass clean.\n", "Bloodeye looks behind the bar.\n", "Bloodeye watches you carefully.\n", "Bloodeye drinks a mug of beer.\n", "Bloodeye says: You not look like a thief person.\n", "Bloodeye looks warily behind the bar.\n", "Bloodeye watches the room carefully.\n", "Bloodeye says: You not be stirrin' up twubble hey?\n", "Bloodeye says: No twubble fom you I hope.\n", "Bloodeye sneazes into a beer mug.\n" })); load_a_chat(10, ({ "Bloodeye exclaims: You're not a nice person!\n", "Bloodeye smashes a bottle over your head.\n", "Bloodeye says: You're a nasty person!\n", "Bloodeye throws a mug of beer at you!\n" })); set_wc(14); set_ac(10); set_spell_dam(3); set_spell_mess1("Bloodeye smashes you with his fist!"); set_spell_mess2("Bloodeye smashes 0 with his fist!"); set_al(-10); add_money(random(50) + 35); load_l_chat(5, "ogre", ({ "Are you a thief person?", "The thieves meet down the trap door..." })); } init() { ::init(); add_action("hug", "hug"); } hug(string str) { if(id(str)) { write("Bloodeye hugs you back!\n"); say("Bloodeye hugs "+ this_player()->query_name() +".\n", this_player()); return 0; } return 0; }