/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
inherit "inherit/monster";

reset(arg) {
  ::reset(arg);
  if(arg) return;

  set_race("ogre");
  set_gender(1);
  set_level(10);
  set_name("bloodeye");
  set_short("Bloodeye, the ogre barman");
  set_long(
   "Big, strong and yellow. Bloodeye is the barman for Skandles' Downfall.\n"+
   "Even though he might not look smart, his muscles do the talking for him.\n");
  load_chat(10, ({ "Bloodeye licks a glass clean.\n",
   "Bloodeye looks behind the bar.\n",
   "Bloodeye watches you carefully.\n",
   "Bloodeye drinks a mug of beer.\n",
   "Bloodeye says: You not look like a thief person.\n",
   "Bloodeye looks warily behind the bar.\n",
   "Bloodeye watches the room carefully.\n",
   "Bloodeye says: You not be stirrin' up twubble hey?\n",
   "Bloodeye says: No twubble fom you I hope.\n",
   "Bloodeye sneazes into a beer mug.\n" }));

  load_a_chat(10, ({ "Bloodeye exclaims: You're not a nice person!\n",
   "Bloodeye smashes a bottle over your head.\n",
  "Bloodeye says: You're a nasty person!\n",
  "Bloodeye throws a mug of beer at you!\n" }));

  set_wc(14);
  set_ac(10);

  set_spell_dam(3);
  set_spell_mess1("Bloodeye smashes you with his fist!");
  set_spell_mess2("Bloodeye smashes 0 with his fist!");

  set_al(-10);
  add_money(random(50) + 35);
  load_l_chat(5, "ogre", ({ "Are you a thief person?",
    "The thieves meet down the trap door..." }));
}

init() {
  ::init();
  add_action("hug", "hug");
}

hug(string str) {
  if(id(str)) {
    write("Bloodeye hugs you back!\n");
    say("Bloodeye hugs "+ this_player()->query_name() +".\n", this_player());
    return 0;
  }
return 0;
}