/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* cause */  

#define NAME      "@@query_name:$this_player()$@@"
#define TARG      "@@query_name:$this_object()$@@"
#define OBJECTIVE "@@query_objective:$this_object()$@@"

status cause(string spell_type, mixed alt_type) {
  string file, spell_name;
  string immune;
  string targ;
  int i, spell_level, dam;

  if(!spell_type) {
    notify_fail("cause wounds, cause light wounds, cause minor wounds,\n"+
      "cause medium wounds, cause serious wounds, cause critical wounds,\n"+
      "cause major wounds, cause heavy wounds, cause blindness,\n"+
      "cause deafness, cause disease.\n");
    return 0;
  }
  sscanf(spell_type,"%s wounds %s", spell_type, targ);
  sscanf(spell_type,"%s wounds", spell_type);
  sscanf(spell_type,"%s %s", spell_type, targ);

  if(!alt_type) alt_type = "healing_sphere";

  immune = "darkness";
  switch(spell_type) {
    case "wounds":
      spell_name = "Cause Wounds";
      dam = 1 * (random(4)+1);
      spell_level = 1;
    break;

    case "light":
      spell_name = "Cause Light Wounds";
      dam = 5 * (random(4)+1);
      spell_level = 4;
    break;

    case "minor":
      spell_name = "Cause Minor Wounds";
      dam = 10 * (random(3)+1);
      spell_level = 7;
    break;

    case "medium":
      spell_name = "Cause Medium Wounds";
      dam = 15 * (random(3)+1);
      spell_level = 10;
    break;

    case "serious":
      spell_name = "Cause Serious Wounds";
      dam = 20 * (random(3)+1);
      spell_level = 13;
    break;

    case "critical":
      spell_name = "Cause Critical Wounds";
      dam = 25 * (random(2)+1);
      spell_level = 16;
    break;

    case "major":
      spell_name = "Cause Major Wounds";
      dam = 30 * (random(2)+1);
      spell_level = 19;
    break;

    case "heavy":
      spell_name = "Cause Heavy Wounds";
      dam = 35 * (random(2)+1);
      spell_level = 23;
    break;

    case "deafness":
      spell_name = "Cause Deafness";
      spell_level = 3;
      file = "skills/obj/deaf";
      dam = (objectp(alt_type))
          ? (int)alt_type->query_cast_level()
          : (int)call_other(this_player(), "query_"+ alt_type);
       immune = "disease";
    break;

    case "blindness":
      spell_name = "Cause Blindness";
      spell_level = 5;
      file = "skills/obj/blind";
      dam = (objectp(alt_type))
          ? (int)alt_type->query_cast_level()
          : (int)call_other(this_player(), "query_"+ alt_type);
       immune = "disease";
    break;

    case "disease":
      spell_name = "Cause Disease";
      spell_level = 7;
      file = "skills/obj/disease";
      dam = (objectp(alt_type))
          ? (int)alt_type->query_cast_level()
          : (int)call_other(this_player(), "query_"+ alt_type);
      immune = "disease";
    break;

    default:
      notify_fail("cause wounds, cause light wounds, cause minor wounds,\n"+
        "cause medium wounds, cause serious wounds, cause critical wounds,\n"+
        "cause major wounds, cause heavy wounds, cause blindness,\n"+
        "cause deafness, cause disease.\n");
      return 0;
    break;
  }
  
  this_player()->load_spell(({
  "target",            targ,
  "name",              spell_name,
  "sphere",            alt_type, 
  "cost",              spell_level,
  "level",             spell_level,
  "cast time",         1,
  "spell object",      file,
  "damage",            dam,
  "msg caster",        "You see wounds open up on "+ TARG +"!\n",
  "msg target",        "As "+ NAME +" touches you, wounds open up on your"+
                       " flesh.\n",
  "msg room",          "You see wounds open up on "+ TARG +" when "+ NAME 
                      +" touches "+ OBJECTIVE +".\n",
  "immune",           immune,
  }));
  return 1;
}

/* native mode */

#include <move.h>