package com.planet_ink.coffee_mud.Abilities.SuperPowers; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2005-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Power_OctoGrapple extends SuperPower { @Override public String ID() { return "Power_OctoGrapple"; } private final static String localizedName = CMLib.lang().L("Octo-Grapple"); @Override public String name() { return localizedName; } @Override public String displayText() { if(affected==invoker) return "(Grappling)"; return "(Grappled)"; } private static final String[] triggerStrings =I(new String[] {"GRAPPLE"}); @Override public int abstractQuality() { return Ability.QUALITY_MALICIOUS; } @Override public String[] triggerStrings() { return triggerStrings; } @Override protected int canAffectCode() { return 0; } @Override protected int canTargetCode() { return Ability.CAN_MOBS; } @Override public int classificationCode() { return Ability.ACODE_SKILL; } @Override public long flags() { return Ability.FLAG_BINDING; } @Override public int usageType() { return USAGE_MOVEMENT; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amISource(mob)) &&(!msg.sourceMajor(CMMsg.MASK_ALWAYS)) &&(mob!=invoker)) { if((msg.sourceMajor(CMMsg.MASK_EYES)) ||(msg.sourceMajor(CMMsg.MASK_HANDS)) ||(msg.sourceMajor(CMMsg.MASK_MOUTH)) ||(msg.sourceMajor(CMMsg.MASK_MOVE))) { if(msg.sourceMessage()!=null) { if(mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> struggle(s) against the grappling arms."))) { if(CMLib.dice().rollPercentage()<mob.charStats().getStat(CharStats.STAT_STRENGTH)) { unInvoke(); if((mob.fetchEffect(ID())==null)&&(invoker!=null)&&(invoker!=mob)) { final Ability A=mob.fetchEffect(ID()); if(A!=null) A.unInvoke(); } } } } return false; } } return super.okMessage(myHost,msg); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. affectableStats.setDisposition(affectableStats.sensesMask()|PhyStats.IS_BOUND); } @Override public void affectCharStats(final MOB affected, final CharStats affectableStats) { super.affectCharStats(affected,affectableStats); if(affected==invoker) affectableStats.alterBodypart(Race.BODY_ARM,-2); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if((!mob.amDead())&&(CMLib.flags().isInTheGame(mob,false))) { if(mob==invoker) { if(mob.location()!=null) mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> release(s) <S-HIS-HER> grapple.")); else mob.tell(L("You release your grapple.")); } else { if(mob.location()!=null) mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> <S-IS-ARE> released from the grapple")); else mob.tell(L("You are released from the grapple.")); } CMLib.commands().postStand(mob,true, false); } } } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if((!auto)&&(mob.baseWeight()<(target.baseWeight()-200))) { mob.tell(L("@x1 is too big to grapple!",target.name(mob))); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob))); if(levelDiff>0) levelDiff=levelDiff*10; else levelDiff=0; // now see if it worked final boolean hit=(auto)||CMLib.combat().rollToHit(mob,target); boolean success=proficiencyCheck(mob,(-levelDiff)+(-(((target.charStats().getStat(CharStats.STAT_STRENGTH)-mob.charStats().getStat(CharStats.STAT_STRENGTH))*5))),auto)&&(hit); success=success&&(target.charStats().getBodyPart(Race.BODY_ARM)>2); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),auto?L("<T-NAME> get(s) grappled!"):L("^F^<FIGHT^><S-NAME> grab(s) <T-NAMESELF> with <S-HIS-HER> huge metallic arms!^</FIGHT^>^?")); CMLib.color().fixSourceFightColor(msg); if((mob.location().okMessage(mob,msg))&&(msg.value()<=0)) { mob.location().send(mob,msg); success=maliciousAffect(mob,target,asLevel,10,-1)!=null; success=maliciousAffect(mob,mob,asLevel,10,-1)!=null; } } else return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to grab <T-NAMESELF>, but fail(s).")); // return whether it worked return success; } }