/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
package com.planet_ink.coffee_mud.Races;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2016-2019 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Selkie extends StdRace
{
	@Override
	public String ID()
	{
		return "Selkie";
	}

	private final static String localizedStaticName = CMLib.lang().L("Selkie");

	@Override
	public String name()
	{
		return localizedStaticName;
	}

	@Override
	public int shortestMale()
	{
		return 59;
	}

	@Override
	public int shortestFemale()
	{
		return 59;
	}

	@Override
	public int heightVariance()
	{
		return 12;
	}

	@Override
	public int lightestWeight()
	{
		return 80;
	}

	@Override
	public int weightVariance()
	{
		return 80;
	}

	@Override
	public long forbiddenWornBits()
	{
		return 0;
	}

	private final static String localizedStaticRacialCat = CMLib.lang().L("Sea Mammal");

	@Override
	public String racialCategory()
	{
		return localizedStaticRacialCat;
	}

	private final String[]	culturalAbilityNames			= { "Aquan", "Fishing" };
	private final int[]		culturalAbilityProficiencies	= { 25, 100 };

	private final String[]					racialAbilityNames			= { "Skill_Swim", "Skill_AutoSwim" };
	private final int[]						racialAbilityLevels			= { 1,1 };
	private final int[]						racialAbilityProficiencies	= { 100,100 };
	private final boolean[]					racialAbilityQuals			= { false,false };
	private final String[]					racialAbilityParms			= { "", "" };

	@Override
	protected String[] racialAbilityNames()
	{
		return racialAbilityNames;
	}

	@Override
	protected int[] racialAbilityLevels()
	{
		return racialAbilityLevels;
	}

	@Override
	protected int[] racialAbilityProficiencies()
	{
		return racialAbilityProficiencies;
	}

	@Override
	protected boolean[] racialAbilityQuals()
	{
		return racialAbilityQuals;
	}

	@Override
	public String[] racialAbilityParms()
	{
		return racialAbilityParms;
	}

	@Override
	public int[] getBreathables()
	{
		return breatheAirWaterArray;
	}

	@Override
	public String[] culturalAbilityNames()
	{
		return culturalAbilityNames;
	}

	@Override
	public int[] culturalAbilityProficiencies()
	{
		return culturalAbilityProficiencies;
	}

	//  							  an ey ea he ne ar ha to le fo no gi mo wa ta wi
	private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,1 ,1 ,1 ,0 ,0 };

	@Override
	public int[] bodyMask()
	{
		return parts;
	}

	private final int[]	agingChart	= { 0, 1, 10, 55, 87, 131, 175, 195, 215 };

	@Override
	public int[] getAgingChart()
	{
		return agingChart;
	}

	private static Vector<RawMaterial>	resources	= new Vector<RawMaterial>();

	@Override
	public int availabilityCode()
	{
		return Area.THEME_FANTASY | Area.THEME_SKILLONLYMASK;
	}

	@Override
	public void affectPhyStats(final Physical affected, final PhyStats affectableStats)
	{
		super.affectPhyStats(affected,affectableStats);
		affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_INFRARED);
	}

	@Override
	public void affectCharStats(final MOB affectedMOB, final CharStats affectableStats)
	{
		super.affectCharStats(affectedMOB, affectableStats);
		affectableStats.setStat(CharStats.STAT_CHARISMA,affectableStats.getStat(CharStats.STAT_CHARISMA)+2);
		affectableStats.setStat(CharStats.STAT_MAX_CHARISMA_ADJ,affectableStats.getStat(CharStats.STAT_MAX_CHARISMA_ADJ)+2);
		affectableStats.setStat(CharStats.STAT_INTELLIGENCE,affectableStats.getStat(CharStats.STAT_INTELLIGENCE)-2);
		affectableStats.setStat(CharStats.STAT_MAX_INTELLIGENCE_ADJ,affectableStats.getStat(CharStats.STAT_MAX_INTELLIGENCE_ADJ)-2);
		affectableStats.setStat(CharStats.STAT_SAVE_WATER,affectableStats.getStat(CharStats.STAT_SAVE_WATER)+15);
	}

	@Override
	public List<Item> outfit(final MOB myChar)
	{
		if(outfitChoices==null)
		{
			// Have to, since it requires use of special constructor
			final Armor s1=CMClass.getArmor("GenShirt");
			if(s1 == null)
				return new Vector<Item>();
			outfitChoices=new Vector<Item>();
			s1.setName(L("a delicate sharkskin shirt"));
			s1.setDisplayText(L("a delicate sharkskin shirt sits here."));
			s1.setDescription(L("A plain looking shirt, with slick sharky leather gloss."));
			s1.setMaterial(RawMaterial.RESOURCE_LEATHER);
			s1.text();
			outfitChoices.add(s1);

			final Armor p1=CMClass.getArmor("GenPants");
			p1.setName(L("a sharkskin loincloth"));
			p1.setDisplayText(L("a sharkskin loincloth has been left here."));
			p1.setDescription(L("A plain looking loincloth, with slick sharky leather gloss."));
			s1.setMaterial(RawMaterial.RESOURCE_LEATHER);
			p1.text();
			outfitChoices.add(p1);

			final Armor s3=CMClass.getArmor("GenBelt");
			outfitChoices.add(s3);
		}
		return outfitChoices;
	}

	@Override
	public Weapon myNaturalWeapon()
	{
		return funHumanoidWeapon();
	}

	@Override
	public String healthText(final MOB viewer, final MOB mob)
	{
		final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints()));

		if(pct<.10)
			return L("^r@x1^r is facing a cold death!^N",mob.name(viewer));
		else
		if(pct<.20)
			return L("^r@x1^r is covered in blood.^N",mob.name(viewer));
		else
		if(pct<.30)
			return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer));
		else
		if(pct<.40)
			return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer));
		else
		if(pct<.50)
			return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer));
		else
		if(pct<.60)
			return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer));
		else
		if(pct<.70)
			return L("^p@x1^p is cut and bruised heavily.^N",mob.name(viewer));
		else
		if(pct<.80)
			return L("^g@x1^g has some minor cuts and bruises.^N",mob.name(viewer));
		else
		if(pct<.90)
			return L("^g@x1^g has a few bruises and scratched fur.^N",mob.name(viewer));
		else
		if(pct<.99)
			return L("^g@x1^g has a few small bruises.^N",mob.name(viewer));
		else
			return L("^c@x1^c is in perfect health.^N",mob.name(viewer));
	}

	@Override
	public List<RawMaterial> myResources()
	{
		synchronized(resources)
		{
			if(resources.size()==0)
			{
				resources.addElement(makeResource
				(L("a @x1 gut",name().toLowerCase()),RawMaterial.RESOURCE_MEAT));
				resources.addElement(makeResource
				(L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD));
				resources.addElement(makeResource
				(L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE));
			}
		}
		return resources;
	}
}