package com.planet_ink.coffee_mud.Items.Armor; import com.planet_ink.coffee_mud.Items.Basic.StdContainer; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.Armor.SizeDeviation; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class StdArmor extends StdContainer implements Armor { @Override public String ID() { return "StdArmor"; } int sheath = 0; short layer = 0; short layerAttributes = 0; public StdArmor() { super(); setName("a shirt of armor"); setDisplayText("a thick armored shirt sits here."); setDescription("Thick padded leather with strips of metal interwoven."); properWornBitmap=Wearable.WORN_TORSO; wornLogicalAnd=false; basePhyStats().setArmor(10); basePhyStats().setAbility(0); baseGoldValue=150; setCapacity(0); setDoorsNLocks(false,true,false,false,false,false); setUsesRemaining(100); recoverPhyStats(); } @Override public void setUsesRemaining(int newUses) { if(newUses==Integer.MAX_VALUE) newUses=100; super.setUsesRemaining(newUses); } @Override public short getClothingLayer() { return layer; } @Override public void setClothingLayer(final short newLayer) { layer = newLayer; } @Override public short getLayerAttributes() { return layerAttributes; } @Override public void setLayerAttributes(final short newAttributes) { layerAttributes = newAttributes; } @Override public boolean canWear(final MOB mob, final long where) { if(where==0) return (whereCantWear(mob)==0); if((rawProperLocationBitmap()&where)!=where) return false; return mob.freeWearPositions(where,getClothingLayer(),getLayerAttributes())>0; } protected String armorHealth() { final int[] condSet = new int[]{95, 75, 50, 25, 10, 5, 0}; int ordinal=0; for(int i=0;i<condSet.length;i++) { if(usesRemaining()>=condSet[i]) { ordinal=i; break; } } final String message; switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_PAPER: case RawMaterial.MATERIAL_CLOTH: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_CLOTH, ordinal); break; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_SYNTHETIC: case RawMaterial.MATERIAL_GLASS: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_GLASS, ordinal); break; case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_LEATHER: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_LEATHER, ordinal); break; case RawMaterial.MATERIAL_METAL: case RawMaterial.MATERIAL_MITHRIL: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_METAL, ordinal); break; case RawMaterial.MATERIAL_WOODEN: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_WOODEN, ordinal); break; default: message=CMProps.getListFileChoiceFromIndexedList(CMProps.ListFile.ARMOR_CONDITION_OTHER, ordinal); break; } return L(message,name(),""+usesRemaining()); } protected final static long STRANGE_DEVIATION_WEAR_LOCS= Wearable.WORN_FLOATING_NEARBY| Wearable.WORN_MOUTH| Wearable.WORN_EYES| Wearable.WORN_EARS| Wearable.WORN_NECK; protected final static long SMALL_DEVIATION_WEAR_LOCS= Wearable.WORN_TORSO| Wearable.WORN_LEGS| Wearable.WORN_WAIST| Wearable.WORN_ARMS| Wearable.WORN_HANDS| Wearable.WORN_FEET; @Override public SizeDeviation getSizingDeviation(final MOB mob) { if(mob == null) return SizeDeviation.FITS; if((phyStats().height()>0) &&(mob.phyStats().height()>0)) { int devianceAllowed=200; if((rawProperLocationBitmap()&SMALL_DEVIATION_WEAR_LOCS)>0) devianceAllowed=20; else if((rawProperLocationBitmap()&STRANGE_DEVIATION_WEAR_LOCS)>0) { long wcode=rawProperLocationBitmap(); if(CMath.bset(wcode,Wearable.WORN_HELD)) wcode=wcode-Wearable.WORN_HELD; if(wcode==Wearable.WORN_FLOATING_NEARBY) devianceAllowed=-1; else if(wcode==Wearable.WORN_MOUTH) devianceAllowed=-1; else if(wcode==Wearable.WORN_EYES) devianceAllowed=1000; else if(wcode==Wearable.WORN_EARS) devianceAllowed=1000; else if(wcode==Wearable.WORN_NECK) devianceAllowed=5000; } if((devianceAllowed>0)&&(!CMSecurity.isDisabled(CMSecurity.DisFlag.EQUIPSIZE))) { if(mob.phyStats().height()<(phyStats().height()-devianceAllowed)) return SizeDeviation.TOO_LARGE; if(mob.phyStats().height()>(phyStats().height()+devianceAllowed)) return SizeDeviation.TOO_SMALL; } } return SizeDeviation.FITS; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!super.okMessage(myHost,msg)) return false; if((msg.amITarget(this)) &&(msg.targetMinor()==CMMsg.TYP_WEAR)) { final Armor.SizeDeviation deviation = getSizingDeviation(msg.source()); if(deviation != Armor.SizeDeviation.FITS) { if(deviation == Armor.SizeDeviation.TOO_LARGE) { msg.source().tell(L("@x1 doesn't fit you -- it's too big.",name())); return false; } else if(deviation == Armor.SizeDeviation.TOO_SMALL) { msg.source().tell(L("@x1 doesn't fit you -- it's too small.",name())); return false; } } } return true; } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost,msg); // lets do some damage! if((msg.amITarget(this)) &&((msg.targetMinor()==CMMsg.TYP_LOOK)||(msg.targetMinor()==CMMsg.TYP_EXAMINE)) &&(subjectToWearAndTear()) &&(usesRemaining()<100) &&(CMLib.flags().canBeSeenBy(this,msg.source()))) msg.source().tell(armorHealth()); else if((!amWearingAt(Wearable.IN_INVENTORY)) &&(owner() instanceof MOB) &&(msg.amITarget(owner())) &&(msg.targetMinor()==CMMsg.TYP_DAMAGE) &&((msg.value())>0) &&(subjectToWearAndTear()) &&(msg.sourceMinor()!=CMMsg.TYP_POISON) &&(msg.sourceMinor()!=CMMsg.TYP_DISEASE) &&((!(msg.tool() instanceof Ability)) ||(((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES) != Ability.ACODE_POISON) &&((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES) != Ability.ACODE_DISEASE))) &&(CMLib.dice().rollPercentage()>((phyStats().level()/2)+(10*phyStats().ability())+(CMLib.flags().isABonusItems(this)?20:0))) &&(CMLib.dice().rollPercentage()>(((MOB)owner()).charStats().getStat(CharStats.STAT_DEXTERITY)))) { int weaponDamageType=-1; { if(msg.tool() instanceof Weapon) weaponDamageType=((Weapon)msg.tool()).weaponDamageType(); else { final Integer weaponType = Weapon.MSG_TYPE_MAP.get(Integer.valueOf(msg.sourceMinor())); if(weaponType != null) weaponDamageType = weaponType.intValue(); } } final int oldUses=usesRemaining(); if(weaponDamageType>=0) { //TODO: make this into a chart in lists.ini .. somehow switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_PAPER: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_STULTIFYING: case Weapon.TYPE_CORRUPTING: break; case Weapon.TYPE_STRIKING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_LASERING: if(CMLib.dice().rollPercentage()<75) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,75,0)); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_NATURAL: case Weapon.TYPE_SONICING: case Weapon.TYPE_SCRAPING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; } break; case RawMaterial.MATERIAL_GLASS: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: case Weapon.TYPE_LASERING: case Weapon.TYPE_CORRUPTING: case Weapon.TYPE_SCRAPING: break; case Weapon.TYPE_SONICING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<75) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,75,0)); break; case Weapon.TYPE_STRIKING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_STULTIFYING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,20,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<10) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,10,0)); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; } break; case RawMaterial.MATERIAL_LEATHER: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: break; case Weapon.TYPE_STRIKING: case Weapon.TYPE_CORRUPTING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_LASERING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<50) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,50,0)); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: case Weapon.TYPE_SONICING: case Weapon.TYPE_STULTIFYING: case Weapon.TYPE_SCRAPING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: if(CMLib.dice().rollPercentage()<10) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,4,0)); break; case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_MITHRIL: if(CMLib.dice().rollPercentage()>1) break; //$FALL-THROUGH$ case RawMaterial.MATERIAL_METAL: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_SCRAPING: case Weapon.TYPE_STULTIFYING: case Weapon.TYPE_CORRUPTING: break; case Weapon.TYPE_LASERING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<35) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,35,0)); break; case Weapon.TYPE_MELTING: if(CMLib.dice().rollPercentage()<25) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,15,0)); break; case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: if((rawWornCode()==Wearable.WORN_HEAD) &&(CMLib.dice().rollPercentage()==1) &&(CMLib.dice().rollPercentage()==1) &&((msg.value())>10) &&(!CMSecurity.isDisabled(CMSecurity.DisFlag.AUTODISEASE))) { final Ability A=CMClass.getAbility("Disease_Tinnitus"); if((A!=null)&&(owner().fetchEffect(A.ID())==null)&&(!CMSecurity.isAbilityDisabled(A.ID()))) A.invoke((MOB)owner(),owner(),true,0); } if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: case Weapon.TYPE_SONICING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_SYNTHETIC: switch(weaponDamageType) { case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_CORRUPTING: break; case Weapon.TYPE_LASERING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<20) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,25,0)); break; case Weapon.TYPE_BURSTING: case Weapon.TYPE_MELTING: case Weapon.TYPE_SCRAPING: case Weapon.TYPE_STULTIFYING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,10,0)); break; case Weapon.TYPE_BURNING: case Weapon.TYPE_SONICING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,4,0)); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,8,0)); break; case Weapon.TYPE_SLASHING: break; } break; case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_STULTIFYING: case Weapon.TYPE_CORRUPTING: break; case Weapon.TYPE_LASERING: case Weapon.TYPE_SCRAPING: if((CMLib.dice().rollPercentage()<50)&&((material&RawMaterial.MATERIAL_MASK)!=RawMaterial.MATERIAL_PRECIOUS)) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,50,0)); break; case Weapon.TYPE_SONICING: case Weapon.TYPE_DISRUPTING: if(CMLib.dice().rollPercentage()<35) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,35,0)); break; case Weapon.TYPE_MELTING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_BURNING: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_STRIKING: case Weapon.TYPE_NATURAL: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_WOODEN: switch(weaponDamageType) { case Weapon.TYPE_BURSTING: case Weapon.TYPE_FROSTING: case Weapon.TYPE_GASSING: case Weapon.TYPE_STULTIFYING: break; case Weapon.TYPE_STRIKING: if(CMLib.dice().rollPercentage()<20) setUsesRemaining(usesRemaining()-1); break; case Weapon.TYPE_MELTING: case Weapon.TYPE_BURNING: case Weapon.TYPE_SCRAPING: if(CMLib.dice().rollPercentage()<20) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,5,0)); break; case Weapon.TYPE_LASERING: case Weapon.TYPE_DISRUPTING: case Weapon.TYPE_CORRUPTING: if(CMLib.dice().rollPercentage()<50) setUsesRemaining(usesRemaining()-CMLib.dice().roll(1,50,0)); break; case Weapon.TYPE_BASHING: case Weapon.TYPE_NATURAL: case Weapon.TYPE_SONICING: if(CMLib.dice().rollPercentage()<5) setUsesRemaining(usesRemaining()-2); break; case Weapon.TYPE_PIERCING: case Weapon.TYPE_SHOOT: case Weapon.TYPE_SLASHING: if(CMLib.dice().rollPercentage()<2) setUsesRemaining(usesRemaining()-1); break; } break; case RawMaterial.MATERIAL_ENERGY: case RawMaterial.MATERIAL_GAS: break; default: if(CMLib.dice().rollPercentage()==1) setUsesRemaining(usesRemaining()-1); break; } } if(oldUses!=usesRemaining()) recoverPhyStats(); if((usesRemaining()<10) &&(oldUses!=usesRemaining()) &&(owner()!=null) &&(owner() instanceof MOB) &&(usesRemaining()>0)) ((MOB)owner()).tell(L("@x1 is nearly destroyed! (@x2%)",name(),""+usesRemaining())); else if((usesRemaining()<=0) &&(owner()!=null) &&(owner() instanceof MOB)) { final MOB owner=(MOB)owner(); setUsesRemaining(100); msg.addTrailerMsg(CMClass.getMsg(((MOB)owner()),null,null,CMMsg.MSG_OK_VISUAL,L("^I@x1 is destroyed!!^?",name()),CMMsg.NO_EFFECT,null,CMMsg.MSG_OK_VISUAL,L("^I@x1 being worn by <S-NAME> is destroyed!^?",name()))); unWear(); destroy(); owner.recoverPhyStats(); owner.recoverCharStats(); owner.recoverMaxState(); if(owner.location()!=null) owner.location().recoverRoomStats(); } } } @Override public void recoverPhyStats() { super.recoverPhyStats(); if((basePhyStats().height()==0) &&(!amWearingAt(Wearable.IN_INVENTORY)) &&(owner() instanceof MOB)) basePhyStats().setHeight(((MOB)owner()).phyStats().height()); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if((!amWearingAt(Wearable.IN_INVENTORY)) &&((!amWearingAt(Wearable.WORN_FLOATING_NEARBY))||(fitsOn(Wearable.WORN_FLOATING_NEARBY))) &&((!amWearingAt(Wearable.WORN_HELD))||(this instanceof Shield))) { affectableStats.setArmor(affectableStats.armor()-phyStats().armor()); if(phyStats().armor()!=0) { final int ability=super.wornLogicalAnd ? (phyStats().ability()*CMath.numberOfSetBits(super.myWornCode)) : phyStats().ability(); if(amWearingAt(Wearable.WORN_TORSO)) affectableStats.setArmor(affectableStats.armor()-(ability*5)); else if((amWearingAt(Wearable.WORN_HEAD))||(this.amWearingAt(Wearable.WORN_HELD))) affectableStats.setArmor(affectableStats.armor()-(ability*2)); else if(!amWearingAt(Wearable.WORN_FLOATING_NEARBY)) affectableStats.setArmor(affectableStats.armor()-ability); } } } @Override public void affectCharStats(final MOB affected, final CharStats affectableStats) { super.affectCharStats(affected,affectableStats); if(!amWearingAt(Wearable.IN_INVENTORY)) switch(material()&RawMaterial.MATERIAL_MASK) { case RawMaterial.MATERIAL_METAL: if(affectableStats.getStat(CharStats.STAT_SAVE_ELECTRIC)>(Short.MIN_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_ELECTRIC,affectableStats.getStat(CharStats.STAT_SAVE_ELECTRIC)-10); break; case RawMaterial.MATERIAL_LEATHER: if(affectableStats.getStat(CharStats.STAT_SAVE_ACID)<(Short.MAX_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_ACID,affectableStats.getStat(CharStats.STAT_SAVE_ACID)+10); break; case RawMaterial.MATERIAL_MITHRIL: if(affectableStats.getStat(CharStats.STAT_SAVE_MAGIC)<(Short.MAX_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_MAGIC,affectableStats.getStat(CharStats.STAT_SAVE_MAGIC)+10); break; case RawMaterial.MATERIAL_CLOTH: case RawMaterial.MATERIAL_PAPER: if(affectableStats.getStat(CharStats.STAT_SAVE_FIRE)>(Short.MIN_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_FIRE,affectableStats.getStat(CharStats.STAT_SAVE_FIRE)-10); break; case RawMaterial.MATERIAL_GLASS: case RawMaterial.MATERIAL_ROCK: case RawMaterial.MATERIAL_PRECIOUS: case RawMaterial.MATERIAL_VEGETATION: case RawMaterial.MATERIAL_FLESH: case RawMaterial.MATERIAL_SYNTHETIC: if(affectableStats.getStat(CharStats.STAT_SAVE_FIRE)<(Short.MAX_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_FIRE,affectableStats.getStat(CharStats.STAT_SAVE_FIRE)+10); break; case RawMaterial.MATERIAL_ENERGY: if(affectableStats.getStat(CharStats.STAT_SAVE_PARALYSIS)<(Short.MAX_VALUE/2)) affectableStats.setStat(CharStats.STAT_SAVE_PARALYSIS,affectableStats.getStat(CharStats.STAT_SAVE_PARALYSIS)+10); break; } } @Override public int value() { if(usesRemaining()<1000) return (int)Math.round(CMath.mul(super.value(),CMath.div(usesRemaining(),100))); return super.value(); } @Override public boolean subjectToWearAndTear() { if((usesRemaining()<=1000)&&(usesRemaining()>=0)) return true; return false; } @Override public String secretIdentity() { String id=super.secretIdentity(); if(phyStats().ability()>0) id=name()+" +"+phyStats().ability()+((id.length()>0)?"\n\r":"")+id; else if(phyStats().ability()<0) id=name()+" "+phyStats().ability()+((id.length()>0)?"\n\r":"")+id; final int timsLevel=CMLib.itemBuilder().timsLevelCalculator(this); if(timsLevel != phyStats.level()) id += " (Power level: "+timsLevel+")"; return id+"\n\r"+L("Base Protection: @x1",""+phyStats().armor()); } }